Advertisement Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

122 Neutral

About BLades

  • Rank
  1. BLades

    .3ds loader

    Are there any tutorials that demonstrate how to load .3ds models/textures/animation? Or any other kind of format? Thanks.
  2. How would I display an FPS counter in the top right corner of my screen? What is the code or function for displaying text on the screen? Sorry for the newb question.
  3. Is there code or something I can add to my shadow script to make it render shadows smoothly? The problem I have is some of the shadows look really blocky and rough on the edges. But some shadows edges are smooth and clean. Here's a pic to better describe what I mean. Any thoughts?
  4. Hello, I have a console, but I was wondering how you make parts half way transparent. Like a certain color pixel, and all the pixels that are that color are half way transparent. (When I say half way transparent I mean, I don't want it to be completely invisible.) Any help would be much appreciated! Thanks, Blades
  5. BLades

    2 Questions ?

    SetWindowText(hWnd, display) This sets text to the window itself. What is the command to display the text in the window? #2 I'm trying to create some fog, and I get a list of errors. When I try and write the fog start, fog end, fog thickness etc. : error C2065: 'fogMode' : undeclared identifier : error C2065: 'fogfilter' : undeclared identifier : error C2109: subscript requires array or pointer type : error C2501: 'glFogi' : missing storage-class or type specifiers : error C2373: 'glFogi' : redefinition; different type modifiers : see declaration of 'glFogi' : error C2078: too many initializers There are 4 like this. I have no idea how to fix it either. Please help, BLades
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!