Jump to content
  • Advertisement

Dreddnafious Maelstrom

Member
  • Content Count

    4079
  • Joined

  • Last visited

Community Reputation

583 Good

About Dreddnafious Maelstrom

  • Rank
    Contributor
  1. Dreddnafious Maelstrom

    Hi GameDev!

    Word.
  2. Dreddnafious Maelstrom

    Here Are The Other Costs Of The US Health Insurance Law ( ACA )

      Sweet Flashback Jeebus!   Where in the world of capitalism have you been?!   My working theory is he has some kind of alert system that automatically emails him the moment an idiotic politically motivated GDNet thread appears.    "some kind of alert system" does no justice to describe the "Troll-a-tron" three thousand sir. Actually I found a link to a coding question from google that lead me here and I thought I'd check in on the world famous "Lounge" I see you're still very active with your anti-political trolling Roy. Did you ever show your doctor where the bad pundit touched you?
  3. Dreddnafious Maelstrom

    Here Are The Other Costs Of The US Health Insurance Law ( ACA )

      Sweet Flashback Jeebus!   Where in the world of capitalism have you been?!   Evening sir.
  4. Dreddnafious Maelstrom

    Anybody left from the 2003 crowd?

    Fear?!? - Someone drag Lessbread, Mithrandir, and InnocuousFox out. Let's get this rolling.
  5. Dreddnafious Maelstrom

    Here Are The Other Costs Of The US Health Insurance Law ( ACA )

    The effective outcome is a means to prop up insurance companies and then mandate their use. If you grant those two stipulations then the forthcoming results are common sense. :)
  6. Dreddnafious Maelstrom

    Rate your own intelligence from 1 to 10.

    Honest assesment means taking a certified Mensa test. They're free, take about 1 hour and are given out regularly at local universities. Once you have that certificate, look at it, smile, then put it away in some drawer somewhere so it doesn't gather much dust. Because nobody cares. Actions define how people are perceived. [/quote] Sure, but that wasn't the question was it? Honest assessment is just that, it doesn't require an appeal to self selected "experts" on the subject.
  7. Dreddnafious Maelstrom

    UDK or Unity 3D

    UDK cons: Ironclad network layout without a lot of flexibility. Does well with pre-processed artwork but falls down pretty hard on dynamic assets. UnrealScript is only of use with the Unreal Engine, so your knowledge doesn't travel with you to another engine. A somewhat arcane series of config files and build chain.(Not horrible given the complexity of the engine but still witchcraft until you learn it.) Unity cons: Unity built in networking is pretty bad, however there are a few free or nearly free alternatives that will just plug and play. Unity GUI is a resource hog and you'll be looking for an alternative if you push to a mobile device. Unity is stuck on DX9 for the foreseeable future due to MAC compatibility issues(essentially they don't want two feature sets between windows and MAC) Both have great toolchains, both have great communities. The workflow for Unity is more intuitive if you're coming from an art background for certain. Unity can be coded in C# or javascript or boo so at least you work in a language that exists outside the bubble of the engine and Unity can take advantage of much of the .Net libraries . The short answer is to try both of them. I prototyped the same game in both engines and found I was 3 to 5 times more prolific in Unity using C# but for the art that could be pre-processed UDK generated a prettier render. When I tried to "color outside the lines" it felt like UDK fought me a lot harder where with Unity you can beat it into shape pretty easily if you have a decent mastery level of the scripting language.
  8. Dreddnafious Maelstrom

    Rate your own intelligence from 1 to 10.

    I rated myself a 10 as i'd guess most responders should have. Whom here isn't in the top 10% of demonstrable intelligence? Simple self selection would dictate that an honest assessment would have a heavily weighted upper end given the context of the site. Some faux-modest wankery is the likely culprit that is imitating [font="helvetica, arial, verdana, tahoma, sans-serif"][color="#282828"]Dunning-Kreuger.[/font]
  9. Dreddnafious Maelstrom

    Sandbox MMORPGs: advantages and problems

    I've signed up for Rift, the new MMO going into open beta tomorrow. One aspect of it is procedural rifts that open up randomly on the map. They are attuned to a specific element like earth, wind or fire. If left unattended they evolve into footholds, then ultimately fortresses. So they must be dealt with or else they effectively invade the player map. It's not enough to build a full game on but it's a good example of procedural content that adds to the game via mechanics instead of costly custom content generation.
  10. Dreddnafious Maelstrom

    Question about cloud computing, Goggle App Engine or Amazon?

    Just beware of the cost. If it scales massively, GAE will bankrupt you. And as always, there is no free lunch. For anything "massively", nothing will scale just out of box. Most cases where such scaling is talked about would run quite happily on a single multi-core box on a dedicated server. Another thing to consider is that in case of problems with GAE, unless you're a big customer, you're likely out of luck. Amazon tends to be somewhat better. [/quote] Not to pick a fight but that's counter to the information I have in both regards. GAE is cheaper than EC2 in every meaningful metric. It does "just scale" out of the box. There are some development hurdles to over come because the topology requires you to alter your workflow such that it WILL scale. I did mention no SLA, it's a decision you have to get comfortable with before you decide to go GAE.
  11. Dreddnafious Maelstrom

    Sandbox MMORPGs: advantages and problems

    Thank you very much. [/quote] I agree with the general premise of the OP and have some ideas regarding "content" of a sandbox game. Most sandbox games rely on pvp for content as it doesn't have the supporting mechanics required to have procedural pve. There is the run of the mill procedural pve which is like diablo or city of heroes. This is pre-structured "lairs or dungeons" that randomly generate groups of mobs. There is a deeper and technically manageable method for procedural content but it requires the game design to support it from top to bottom. Just as pvp is player generated content confined and shaped via game mechanics so too can pve content be generated. Player generated quests, transportation of scarce goods across distances that don't have easy or instant travel, bounties as in Star Wars Galaxies. The original Ultima Online ecosystem was designed to have a procedural monster generator and mobs that leveled up but they squashed it for a simpler implementation. These issues are fixable with some creativity.
  12. Dreddnafious Maelstrom

    Question about cloud computing, Goggle App Engine or Amazon?

    Thanks a lot Dreddnafious, very helpful. Do you know any good forum where I can ask cloud computing question? I mean, a general forum, I already know Amazon and GAE forums. Thanks. [/quote] I don't know one in particular. Were I you I'd go to stack overflow and/or hacker news and ask whatever questions you had to their site specific search. That should get your questions answered as well as provide tons of links to read regarding the subject.
  13. Dreddnafious Maelstrom

    Question about cloud computing, Goggle App Engine or Amazon?

    If GAE restrictions don't cause an issue with your application then it's hard(impossible) to beat. Pro's versus EC2: 1) You only pay for the part you use, including bandwidth, process time, datastore etc.. EC2 bills you for the number of instances you have access to. 2) No admin - really, none. EC2 is closer to the metal and thus requires the typical set up and admin. 3) Automatically scales. New server power spins up as your users consume it. You_must_do_nothing. EC2 requires you to log in and spin up additional capacity. Cons versus EC2: 1) Python or Java server-side only. EC2 supports most every framework. 2) https requires the .appspot sub-domain in the url. 3) there's a dearth of good frameworks for GAE while EC2 is compatible with most of the mainstream frameworks. 4) you can't write to files on GAE, datastore, cookies, and memcache are your writeables. EC2 doesn't have this restriciton. 5) GAE does not have a relational datastore. This requires a rethink of how you structure your data and also limits your data access layer to either built in classes or GQL. EC2 supports all the typical DAL's. 6) No service level agreement. This list is hardly exhaustive. I'm a fan of GAE. It requires a re-think of your development and workflow but this also allows it to scale massively.
  14. Dreddnafious Maelstrom

    I'm Leaving Gamedev.Net Because Of The New Site Design

    It's a bit off-putting to see people get so teary eyed over a software change when we're ostensibly supposed to be software engineers, but then again I guess that may be part of the why rather than in spite of it. Just to go in to pure kiss-ass mode for a moment, for a decade or more GDNet has been THE community to learn about game development as well as providing a great community of like minded people to kick around non-game development ideas. Taking your ball and going home over some CSS and infrastructure changes seems a bit silly. Dave, Kevin, Frizzlefry, Gaiden and company have provided a great user experience for thousands of folks for a long time. Hundreds or maybe thousands of you have gone from "why does my naked void pointer give me a memory leak" to producing images of the day and full blown games. Take a deep breath and try to not be that same pain in the ass customer you so despise dealing with in your 9 to 5. Good software is iterative. So remember this roll out the next time you're throwing a tantrum over whatever ultimately replaces this one. As for the single line of ad text there's only one important detail to recall. Gamedev ATI pop-up ad!
  15. Dreddnafious Maelstrom

    Carmack on government

    Quote:Original post by Alpha_ProgDes Ok, so the government is inefficient and private corporations handles things more efficiently. So let businesses provides services not government. Well for one, corporations are for shareholders and government is for the people. Two, we've already seen what happens when government lets the market run without oversight. Also Carmack made a comment about quality of service from a corporation is superior to a government counterpart. That's only because there is government oversight. Corporations will pass low-quality products for a high price if they can get away with it. Regulation (ie. anti-monopoly) creates competition which in turn creates advances in quality and performance. Corporations by nature look to profit first, not progress. Everyone knows that government is inefficient. That its citizens can be sheep. And change does not come unless the mob is enraged. But a government can be dictated to by the population with a vote. The corporation can be efficient. Its customers can be lulled and turned into zealots. Change can come by supporting the corporation's competitor. The corporation can only be dictated to by the shareholder. I don't want to parse your statement line by line(although I will) but there's just so much in it I disagree with I have to comment. First understand that modern day corporations, at least the ones that are in the news aren't proper corporations, they're cartels. You also stated Quote: we've already seen what happens when government lets the market run without oversight. Which is untrue. Perhaps not the type or quantity of oversight you feel is proper but there is no extra-governmental organization that is actually non-regulated. Quote: Regulation (ie. anti-monopoly) creates competition which in turn creates advances in quality and performance. The profit motive creates competition. Regulation creates cartels and artificial barriers to entry. You have this exactly backwards. Quote:Everyone knows that government is inefficient. That its citizens can be sheep. And change does not come unless the mob is enraged. But a government can be dictated to by the population with a vote. The corporation can be efficient. Its customers can be lulled and turned into zealots. Change can come by supporting the corporation's competitor. The corporation can only be dictated to by the shareholder. The political process doesn't produce the type of candidate I can morally support. Therefore I can't vote without betraying my morals. I can't shop another government nor do I have a reasonable expectation that the political process will provide me with such a candidate. Further I can only vote in a predetermined, regimented process and my desires are dilluted to the lowest common denominator. Finally the political process is dominated by a duopoly that has shaped the rules to insure their cartels for the remainder of my life. I'm not arguing for government via corporation, I'm just respectfully putting forth the counter to each of your assertions.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!