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Dreddnafious Maelstrom

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  1. Word.
  2.   Sweet Flashback Jeebus!   Where in the world of capitalism have you been?!   My working theory is he has some kind of alert system that automatically emails him the moment an idiotic politically motivated GDNet thread appears.    "some kind of alert system" does no justice to describe the "Troll-a-tron" three thousand sir. Actually I found a link to a coding question from google that lead me here and I thought I'd check in on the world famous "Lounge" I see you're still very active with your anti-political trolling Roy. Did you ever show your doctor where the bad pundit touched you?
  3.   Sweet Flashback Jeebus!   Where in the world of capitalism have you been?!   Evening sir.
  4. Fear?!? - Someone drag Lessbread, Mithrandir, and InnocuousFox out. Let's get this rolling.
  5. The effective outcome is a means to prop up insurance companies and then mandate their use. If you grant those two stipulations then the forthcoming results are common sense. :)
  6. [quote name='Antheus' timestamp='1327940831' post='4907680'] [quote name='Dreddnafious Maelstrom' timestamp='1327910360' post='4907557'] Simple self selection would dictate that an honest assessment would have a heavily weighted upper end given the context of the site.[/quote] Honest assesment means taking a certified Mensa test. They're free, take about 1 hour and are given out regularly at local universities. Once you have that certificate, look at it, smile, then put it away in some drawer somewhere so it doesn't gather much dust. Because nobody cares. Actions define how people are perceived. [/quote] Sure, but that wasn't the question was it? Honest assessment is just that, it doesn't require an appeal to self selected "experts" on the subject.
  7. Unity

    UDK cons: Ironclad network layout without a lot of flexibility. Does well with pre-processed artwork but falls down pretty hard on dynamic assets. UnrealScript is only of use with the Unreal Engine, so your knowledge doesn't travel with you to another engine. A somewhat arcane series of config files and build chain.(Not horrible given the complexity of the engine but still witchcraft until you learn it.) Unity cons: Unity built in networking is pretty bad, however there are a few free or nearly free alternatives that will just plug and play. Unity GUI is a resource hog and you'll be looking for an alternative if you push to a mobile device. Unity is stuck on DX9 for the foreseeable future due to MAC compatibility issues(essentially they don't want two feature sets between windows and MAC) Both have great toolchains, both have great communities. The workflow for Unity is more intuitive if you're coming from an art background for certain. Unity can be coded in C# or javascript or boo so at least you work in a language that exists outside the bubble of the engine and Unity can take advantage of much of the .Net libraries . The short answer is to try both of them. I prototyped the same game in both engines and found I was 3 to 5 times more prolific in Unity using C# but for the art that could be pre-processed UDK generated a prettier render. When I tried to "color outside the lines" it felt like UDK fought me a lot harder where with Unity you can beat it into shape pretty easily if you have a decent mastery level of the scripting language.
  8. [quote name='Eelco' timestamp='1327851246' post='4907337'] If we take the textbook definition of intelligence, there is no doubt Id have to rate myself a ten. The majority of people here would have to do so. As the above table shows, you dont have to be an insane super genius to be in the tenth percentile of intelligence. Everybody with a CS or other STEM degree almost certainly is. Again, that is, assuming your ten point scale linearly maps to the textbook definition of intelligence. But you seem to be asking for a more subjective impression. But by any subjective standard, id also rate myself a ten. I have my shortcomings, as does everybody, but the number of people I know who really inspire me as being a better person than myself, in the sense that the thought of trading places with them wouldnt be utterly laughable; I can count them on my fingers (the number of people who have one or more traits that I envy is considerably larger, but im talking averages). No way that id trade places with one in ten people I know; which is a group of people already highly selected for perceived awesomeness. Perhaps that is indeed more a measure of arrogance than anything else, but there you have it. 10/10. [/quote] I rated myself a 10 as i'd guess most responders should have. Whom here isn't in the top 10% of demonstrable intelligence? Simple self selection would dictate that an honest assessment would have a heavily weighted upper end given the context of the site. [left] Some faux-modest wankery is the likely culprit that is imitating [font="helvetica, arial, verdana, tahoma, sans-serif"][color="#282828"][size=3]Dunning-Kreuger.[/size][/color][/font][/left]
  9. I've signed up for Rift, the new MMO going into open beta tomorrow. One aspect of it is procedural rifts that open up randomly on the map. They are attuned to a specific element like earth, wind or fire. If left unattended they evolve into footholds, then ultimately fortresses. So they must be dealt with or else they effectively invade the player map. It's not enough to build a full game on but it's a good example of procedural content that adds to the game via mechanics instead of costly custom content generation.
  10. [quote name='Antheus' timestamp='1297523019' post='4773281'] [quote name='Dreddnafious Maelstrom' timestamp='1297475935' post='4773161'] but this also allows it to scale massively. [/quote] Just beware of the cost. If it scales massively, GAE will bankrupt you. And as always, there is no free lunch. For anything "massively", nothing will scale just out of box. Most cases where such scaling is talked about would run quite happily on a single multi-core box on a dedicated server. Another thing to consider is that in case of problems with GAE, unless you're a big customer, you're likely out of luck. Amazon tends to be somewhat better. [/quote] Not to pick a fight but that's counter to the information I have in both regards. GAE is cheaper than EC2 in every meaningful metric. It does "just scale" out of the box. There are some development hurdles to over come because the topology requires you to alter your workflow such that it WILL scale. I did mention no SLA, it's a decision you have to get comfortable with before you decide to go GAE.
  11. [quote name='Bigdeadbug' timestamp='1297435883' post='4772845'] Although there is truth in what you say, playing Warhammer Online which had quest locations on the map and then going back to other games did feel like a step back at the time, this seems to be an issues with theme park MMORPGs.In-fact it's an issue, and i do see it as one, which is on the opposite end of the spectrum to the issues found plaguing Sandbox MMORPGs. The designers seem to pander somewhat to the idea players don't read the quest text and seem to have given up trying to engage them through it, instead using everything at their disposal to remove the need to read it. I would argue from what i have experienced that Rifts questing system is the worst part of Rift (at least in the area of game-play), the redeeming factor in this is the use of Rifts and invasions as you level that adds a dynamic feel to the world (something you would expect more from a Sandbox MMORPG). For a sandbox MMORPG the use of questing is not necessarily required and even when it is the flexible nature of the world can mean a much more dynamic and interesting questing system. In-fact the questing system/Help system in EvE was an area that received a lot of hate when i used to follow some EvE related forums, but in comparison to the majority of MMORPGs its easily one of the most successful games out there. This isn't to say that there will not still players that would rather be served the information, there will always be players like that but i feel it should be the designers job to engage the player in the game not given them an easy way to avoid a large portion of content within the game. I'm not saying the player should not be given a helping hand through the game at times, especially at the start, quite the opposite in-fact. This help shouldn't remove the need for player to think but actually encourage them to think so they can enjoy the game without the need for such obscene"hints". (sorry probably got a tad off topic at points ) [quote name='forsandifs' timestamp='1297389873' post='4772666'] Nice post Bigdeadbug, I can only agree with your well explained points. Welcome to gamdev.net forums btw! [/quote] Thank you very much. [/quote] I agree with the general premise of the OP and have some ideas regarding "content" of a sandbox game. Most sandbox games rely on pvp for content as it doesn't have the supporting mechanics required to have procedural pve. There is the run of the mill procedural pve which is like diablo or city of heroes. This is pre-structured "lairs or dungeons" that randomly generate groups of mobs. There is a deeper and technically manageable method for procedural content but it requires the game design to support it from top to bottom. Just as pvp is player generated content confined and shaped via game mechanics so too can pve content be generated. Player generated quests, transportation of scarce goods across distances that don't have easy or instant travel, bounties as in Star Wars Galaxies. The original Ultima Online ecosystem was designed to have a procedural monster generator and mobs that leveled up but they squashed it for a simpler implementation. These issues are fixable with some creativity.
  12. [quote name='ricardo_ruiz_lopez' timestamp='1297516767' post='4773267'] [quote name='Dreddnafious Maelstrom' timestamp='1297475935' post='4773161'] If GAE restrictions don't cause an issue with your application then it's hard(impossible) to beat. Pro's versus EC2: 1) You only pay for the part you use, including bandwidth, process time, datastore etc.. EC2 bills you for the number of instances you have access to. 2) No admin - really, none. EC2 is closer to the metal and thus requires the typical set up and admin. 3) Automatically scales. New server power spins up as your users consume it. You_must_do_nothing. EC2 requires you to log in and spin up additional capacity. Cons versus EC2: 1) Python or Java server-side only. EC2 supports most every framework. 2) https requires the .appspot sub-domain in the url. 3) there's a dearth of good frameworks for GAE while EC2 is compatible with most of the mainstream frameworks. 4) you can't write to files on GAE, datastore, cookies, and memcache are your writeables. EC2 doesn't have this restriciton. 5) GAE does not have a relational datastore. This requires a rethink of how you structure your data and also limits your data access layer to either built in classes or GQL. EC2 supports all the typical DAL's. 6) No service level agreement. This list is hardly exhaustive. I'm a fan of GAE. It requires a re-think of your development and workflow but this also allows it to scale massively. [/quote] Thanks a lot Dreddnafious, very helpful. Do you know any good forum where I can ask cloud computing question? I mean, a general forum, I already know Amazon and GAE forums. Thanks. [/quote] I don't know one in particular. Were I you I'd go to stack overflow and/or hacker news and ask whatever questions you had to their site specific search. That should get your questions answered as well as provide tons of links to read regarding the subject.
  13. If GAE restrictions don't cause an issue with your application then it's hard(impossible) to beat. Pro's versus EC2: 1) You only pay for the part you use, including bandwidth, process time, datastore etc.. EC2 bills you for the number of instances you have access to. 2) No admin - really, none. EC2 is closer to the metal and thus requires the typical set up and admin. 3) Automatically scales. New server power spins up as your users consume it. You_must_do_nothing. EC2 requires you to log in and spin up additional capacity. Cons versus EC2: 1) Python or Java server-side only. EC2 supports most every framework. 2) https requires the .appspot sub-domain in the url. 3) there's a dearth of good frameworks for GAE while EC2 is compatible with most of the mainstream frameworks. 4) you can't write to files on GAE, datastore, cookies, and memcache are your writeables. EC2 doesn't have this restriciton. 5) GAE does not have a relational datastore. This requires a rethink of how you structure your data and also limits your data access layer to either built in classes or GQL. EC2 supports all the typical DAL's. 6) No service level agreement. This list is hardly exhaustive. I'm a fan of GAE. It requires a re-think of your development and workflow but this also allows it to scale massively.
  14. It's a bit off-putting to see people get so teary eyed over a software change when we're ostensibly supposed to be software engineers, but then again I guess that may be part of the why rather than in spite of it. Just to go in to pure kiss-ass mode for a moment, for a decade or more GDNet has been THE community to learn about game development as well as providing a great community of like minded people to kick around non-game development ideas. Taking your ball and going home over some CSS and infrastructure changes seems a bit silly. Dave, Kevin, Frizzlefry, Gaiden and company have provided a great user experience for thousands of folks for a long time. Hundreds or maybe thousands of you have gone from "why does my naked void pointer give me a memory leak" to producing images of the day and full blown games. Take a deep breath and try to not be that same pain in the ass customer you so despise dealing with in your 9 to 5. Good software is iterative. So remember this roll out the next time you're throwing a tantrum over whatever ultimately replaces this one. As for the single line of ad text there's only one important detail to recall. [url="http://www.gamedev.net/topic/120569-the-official-radeon-ad-thread/"]Gamedev ATI pop-up ad![/url]
  15. Quote:Original post by Alpha_ProgDes Ok, so the government is inefficient and private corporations handles things more efficiently. So let businesses provides services not government. Well for one, corporations are for shareholders and government is for the people. Two, we've already seen what happens when government lets the market run without oversight. Also Carmack made a comment about quality of service from a corporation is superior to a government counterpart. That's only because there is government oversight. Corporations will pass low-quality products for a high price if they can get away with it. Regulation (ie. anti-monopoly) creates competition which in turn creates advances in quality and performance. Corporations by nature look to profit first, not progress. Everyone knows that government is inefficient. That its citizens can be sheep. And change does not come unless the mob is enraged. But a government can be dictated to by the population with a vote. The corporation can be efficient. Its customers can be lulled and turned into zealots. Change can come by supporting the corporation's competitor. The corporation can only be dictated to by the shareholder. I don't want to parse your statement line by line(although I will) but there's just so much in it I disagree with I have to comment. First understand that modern day corporations, at least the ones that are in the news aren't proper corporations, they're cartels. You also stated Quote: we've already seen what happens when government lets the market run without oversight. Which is untrue. Perhaps not the type or quantity of oversight you feel is proper but there is no extra-governmental organization that is actually non-regulated. Quote: Regulation (ie. anti-monopoly) creates competition which in turn creates advances in quality and performance. The profit motive creates competition. Regulation creates cartels and artificial barriers to entry. You have this exactly backwards. Quote:Everyone knows that government is inefficient. That its citizens can be sheep. And change does not come unless the mob is enraged. But a government can be dictated to by the population with a vote. The corporation can be efficient. Its customers can be lulled and turned into zealots. Change can come by supporting the corporation's competitor. The corporation can only be dictated to by the shareholder. The political process doesn't produce the type of candidate I can morally support. Therefore I can't vote without betraying my morals. I can't shop another government nor do I have a reasonable expectation that the political process will provide me with such a candidate. Further I can only vote in a predetermined, regimented process and my desires are dilluted to the lowest common denominator. Finally the political process is dominated by a duopoly that has shaped the rules to insure their cartels for the remainder of my life. I'm not arguing for government via corporation, I'm just respectfully putting forth the counter to each of your assertions.