Advertisement Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

175 Neutral

About kobingo

  • Rank
  1. Hey, I just wanted to show you guys the game I have been working on for the last couple of months. The game is called Ladybird Galaxy and is now available at Xbox LIVE Marketplace and (Community Games). Those around here with a Xbox 360 and Xbox LIVE, give the game a try and tell me what you think! The trail is free to download and the full game is only 200 Microsoft Points. The game can be found under community games. Those without a Xbox 360 can view screenshots and gameplay video at the blog. Ladybird Galaxy Game Ladybird Galaxy Blog
  2. Thanks! I don't really know if the plan is to sell the game, if a publisher is interested then maybe. There has been 2 people working with the project, the 3d models has been purchased and a friend has created the music.
  3. Quote: Looks really nice! I see you took inspiration from Ikaruga, also one of my favourite shmup games. Could you tell me a little more about the gameplay? Is there some sort of a chain system? We took a lot of inspiration from Ikaruga, it's a great game! Yes, there is some sort of "chainsystem" but it works different compared to Ikaruga. You get a multiplier from every bullet that bounces from your shield, and that multiplier is then used to calculate bonusscore when destroying enemies. When you die, the bonus and multiplier is lost. You collect the bonusscore when firing your homing lasers. Quote:btw, looks like we're in the same competition for the xna title in swedish game awards :) Look up "Adventures of Ben Wondersoap" in the participants section. Aha, you are the "Adventures of Ben Wondersoap" guy :-) I have seen that, looks like a cool platform game :-) Good luck in the contest!
  4. Hey! I have been writing in other parts of the forums, but not here... I would just like to show you my game I have been working on for almost 9 months. It's a shoot'em'up game created with Game Studio Express and XNA Framework. There is gameplay videos and screenshots available, and soon also a playable demo.
  5. @jflanglois: Yes, that's due to your display refresh rate. The game require a refresh rate of 60. @GroZZleR: The rotation thing is there to make something different from most other shoot'em'ups. Once you master it, it will also help you shoot down more enemies and get more score. You found it to be a nightmare? Did you use the mouse or Xbox 360 controller? The game is not supposed to be too hard, it's not only for hardcore shmup fans, although it would be fun to make such a game :-) @Ezbez: The energy is "zoomed" to you when you stop shooting. Guess you never stopped shooting ;-) Thanks a lot for taking your time to try the game! Hope a few more tries it and give feedback, not much time left now...
  6. Hi! There is now a public testversion available for download of my game Bullet Hell Tactics. The game is created in Game Studio Express with C# and XNA Framework. Please try the game and give some feedback. Visit the Bullet Hell Tactics blog to download the testversion. There is also gameplay videos and screenshots available. Any feedback will be appreciated!
  7. Thanks for the nice compliments! Really thanks :-)
  8. Hi! Currently finishing a shoot'em'up game (about 95% complete) I have worked with for almost 9 months. And I would like to show you what it looks like :-) The game has been created with C#/XNA in Game Studio Express. Click here for gameplay video and screenshots On the game blog you can read more about the development of the game. Also, in about 1-2 weeks there will be a public test version available for download. Any feedback will be appreciated!
  9. kobingo

    Failed to load d3dx9_31.dll

    Now that I think about it, I did upgrade Game Studio Express (for making it run with vista). Maybe Microsoft also upgraded it to compile against the new dll's? That doesn't sound very good.
  10. kobingo

    Failed to load d3dx9_31.dll

    But so far, it exists only one version on XNA Framework, and that is 1.0 (the same goes with Game Studio Express).
  11. kobingo

    Failed to load d3dx9_31.dll

    When I'm building my game (compiling) does it use the current version of DirectX I have on that machine (even if it's not the DirectX SDK, just the runtime)??
  12. kobingo

    Failed to load d3dx9_31.dll

    But people that had Game Studio Express installed had the same problem. Started to work after they upgraded DirectX.
  13. kobingo

    Failed to load d3dx9_31.dll

    Hmm, could it have something to do with that I'm building the game on my Windows Vista machine?
  14. kobingo

    Failed to load d3dx9_31.dll

    It's strange, because I dont have DirectX SDK installed (I only have Game Studio Express). When I build my game with Game Studio Express, is it building with the DirectX version I currently have on my computer? Shouldn't it use the "default" dll's Microsoft is using with Game Studio Express? I'm confused here...
  15. Hi! I'm currently creating a game with Game Studio Express and XNA Framework. On some peoples machine they get the following error: System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' threw an exception. ---> System.IO.FileNotFoundException: Failed to load d3dx9_31.dll. Please verify that you have the XNA Framework installed. at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.InitalizeGraphics() at Microsoft.Xna.Framework.Graphics.GraphicsAdapter..cctor() If they then download the DirectX 9 runtime again (from webinstaller) it works. Why? They all already had DirectX 9.0c and XNA Framework installed. I'm not using any of my own shaders (only using BasicEffect). Why do they have to update DirectX? If you want to try the game please mail me. Read more about my game at Thanks in advance!
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!