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About HellRiZZer

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  1. Non-epic fantasy games?

    Another good series of books I can recommend are the Nick Perumov' continuation of the stories of the Middle Earth. It's not epic (at least, not as much), you get a fantasy world being explored step by step and not going immediately to some evil dungeon and such. They are called the Elven Blade, Spear of Darkness, and Henna's Adamante. Although they're in Russian, I highly recommend them to anyone interested in Middle Earth, um, expansions. I'm not sure that there are translations, but hey, Google is your friend :)
  2. There is no good and evil...

    Quote:Original post by Kevinator Quote:Original post by Diodor Quote:Original post by Kevinator Since good is relative, then it is pointless to label some action as good. Likewise with evil. That would be true if all the points of view were of equal value. Uh... what makes you think they aren't? Each person has their own values and views on the subject. That's what makes him(and me) think that way.
  3. There is no good and evil...

    Quote:Original post by Yosh The 10 Commandments are actually a very good baseline for the laws of a society. Think about all of those things, and what do these sins do - to a society, long term? They deteriorate it. So, since a society is too stupid to realize that killing only leads to more killing, tell them not to do it, give them an ultimatem (heaven / hell), and set them free. Killing does lead to more killing IF the person doing the killing to solve his/her problems or achieve some result realize that that is the easiest/proper way to achieve that result. Otherwise, it is a way of natural selection and/or level of knowledge. Look at the genocide of Stalin (Í'm originally from Russia) - in a REALLY LONG term he's done a good thing for that country - he removed some of its population so that our grand x 10 fathers won't be having a problem of expanding their territory just because of the overpopulation or trying to feed everybody with the oh-so-limited-resources and the huge, 25 billion people and a struggling economy.
  4. There is no good and evil...

    I believe that mostly everybody (from a 'good' family) has been taught 'good' ways of doing things - e.g. ways that are most commonly accepted and are considered noble or good. Then, we're used to doing 'good', while 'evil' ways are still undiscovered. Of course, we've been lying and know that by doing bad things we'll get punished for doing that (in religious context: sin - hell). Although we do not realize that everything we do has consequences - although most of the 'evil' actions has bad consequences (read: punishment) and leaves us with negative emotions, while doing 'good' things leave us with positive emotions. I believe, that most of the society prefers GOOD emotions over bad, thus forcing us to do 'good' things. But, out of necessity, or simply by being mad, we do 'evil' things and we do feel good about them. Why? because it gives us the satisfaction, the sense of achievement? Or the sheer sense that we've done something 'good' for US? Your responses, please.
  5. What was the last online game you mastered?

    Ultima Online - > WoW - > Eve Online - >Ultima Online - > WoW - > Pending... Counterstrike - >Team Fortress Classic - > Day of Defeat - > Natural Selection -> CounterStrike:Source - > Pending...
  6. There is no good and evil...

    Oh please, Sneftel, quit picking on each and every thing I've said or even mentioned. I just wanted to start a discussion. Period.
  7. There is no good and evil...

    I do know that it is from the Harry Potter' book, the one you've mentioned, Sneftel. What I meant is that this is not a totally religious discussion. That question has nothing to do with the religion, but I do want the opinions of both non- and religious people on it.
  8. There is no good and evil...

    I've just been browsing around the web looking for the concept, and, surprisingly enough, came to the Harry Potter discussion where they say that "There is no good or evil, there is only power and those too weak to seek it". I'm just wondering how many people recognize that this sentence is what THEY think is right (or wrong). It's an open discussion, but please, don't convert it into a religious one, because I know that for a fact (see Google) that Bible (and other religious books) contradict that expression. Your opinions, please...
  9. Concept art to model

    You can probably find al lthat in ConceptArt.org forums or similar place like DevianArt. Or just plain search on Google.Images will give you a handful to work with.
  10. Saving Files

    Basically, what you are talking about is having a custom file format, although the filename extension doesn't really matter. For example, if you open .BAT files in text editor, you will see text, but if you try to run, it will run as a script. Same goes for most .log and many other file extensions (prime example is XML). So, it doesnt matter if the user tries to read your "Save.txt" file in plain text. If you save your data into Save.txt file IN BINARY FORMAT, he will see just bogus characters. Look up on Google.com for data filters (or encryption). What you need to have is have some kind of filter that modifies data that goes for saving/loading and interprets it into understandable format. Good luck.
  11. file input/output difficulties

    Because you do not specify what kind of input the file will be opened with - Read(ios::in) or Write(ios::out).
  12. boost C++ Lib - How do you use install it? [solved]

    Here you go, a perfect tutorial about installing Boost
  13. Tile Editor

    I have one right here: http://openglgui.sourceforge.net/code.html And much more :))
  14. Example Entity Editors?

    There is a great tutorial in one of GPG books that explains how to have a property map for the entities. If you cant reach it, here's an advice. You should create a base class CEntity that has the ability to add private/protected members of the derived classses to the map and also have get/set methods their modifications. There are some great classes that you can use (boost::property_map or boost::multi_map, or plain simple std::map) for those purposes (also with boost::variant), or you can simply have a list of all possible basic types with pointers to the original data. There is a great tutorial on CodeProject about a property editing (I believe its in Property Map section) that allows you to do just that and track when the value has been changed. Good luck.
  15. Abstract class implementation

    Telastyn, you are doing a lot of work in implementing unnecessary base/implementation on your model. What it supposed to look like is this: CVehicle - >CCar - >CTruck Inside of each of them you should somehow access the renderer interface and use abstracted functions that you otherwise use in your CGLModel or CDXModel in a manner like this: void CVehicle::Draw() { pRenderer->BeginScene(); pRenderer->LoadIdentity(); pRenderer->SetLighting(0); // etc // etc pRenderer->SetVertexBufferSource(m_pVertexBuffer, IVertexBuffer::XYZ | IVertexBuffer::UV); pRenderer->Render(); pRenderer->EndScene(); }
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