rfterdarc

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About rfterdarc

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  1. Like calculating the convex hull? http://en.wikipedia.org/wiki/Convex_hull
  2. Exporting to .x format

    PIX! It shows you exactly what your program is attempting to render by both listing draw calls and visualizing rendered mesh in wireframe. C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x64\PIXWin.exe
  3. SlimDX: Support for .Net 4.0?

    http://blogs.blackmarble.co.uk/blogs/rfennell/archive/2010/03/27/mixed-mode-assembly-is-built-against-version-v2-0-50727-error-using-net-4-development-web-server.aspx You just need to add useLegacyV2RuntimeActivationPolicy="true" to your app.config and it will work. I've been using SlimDX in a DX10 .Net 4.0 RC setup for awhile now with no problems :)
  4. Open the DX control panel, add your .exe path to the debug list for directx 10/11. In VS, go to the properties of your app and Enable unmanaged code debugging. All the DX info/warnings/errors will be output to the Output window when the debugger is attached. I can't remember if you need to pass in the debug flag when creating the device to receive these messages or not, meh, just pass it in anyway :P
  5. SlimDX.Direct3D10.Texture2DDescription d; d.SampleDescription = new SlimDX.DXGI.SampleDescription( 1, 0 );
  6. Managed and UnManaged DirectX Apis.

    The DirectX SDK doesn't have a managed version of DirectX in it anymore. It is now the XNA framework, the latest version is XNA 3.1. Currently it only wraps DirectX 9. I prefer SlimDX, an open source project (on google code) that wraps DirectX 9, 10, 10.1 and 11, Direct2D, DirectWrite and others. XNA download: http://creators.xna.com/en-US/downloads
  7. Hi, I've got a NVIDIA 260 GTX (Asus) and I'm trying to create a Direct3D 10.1 device so I can make use of Direct2D. However after calling D3D10CreateDeviceAndSwapChain1 I receive E_NOINTERFACE when attempting to create the device. Has anyone had any success create a 10.1 device on a 200 series NVIDIA card? /I have the latest 195 drivers installed on Win7 64 and Aug09 DXSDK installed. Cheers.
  8. need physics engine (C#)

    Copy the 3 PhysX runtime files (NxCharacter.dll, NxCooking.dll, PhysXLoader.dll) from the NVIDIA PhysX 2.8.1.21 SDK (or from the Samples\bin dir in the PhysX.Net rar file) to your bin/ directory.
  9. Cylinder in PhysX

    Hi, You can use the entire PhysX library without a physics card. You only need a physics card (either PhysX card or a modern graphics card with CUDA) if you want hardware accelerated physics. Anyway, about cylinders in PhysX; I asked this question awhile ago and got a response from Quan (who either works for, or is closely related to NVIDIA) that said they won't be adding a cylinder any time soon. This is unfortunate as a cylinder would make a lot of things easier, drums, wheels, logs etc. AFAIK the best work around is to make a convex mesh. If you don't like the idea of a convex mesh, perhaps a capsule with boxes at the top and bottom would be close. See: http://developer.nvidia.com/forums/index.php?showtopic=1658&hl=cylinder
  10. What IDE are YOU using?

    Visual Studio 2008 SP1 + .Net 3.5 SP1 on Windows Server 2008
  11. They probably want basic encryption to hide their textures from people or like Valve who have the vtm and vtf files they can then add custom meta/associated data with each texture file like bump amount or mip levels. (Although the meta in this case is store in a separate file, so I guess they could indeed use plain ol' dds)
  12. looking for a 3D car model in array form! HELPP

    Free cars/vehicles: Turbo squid free vehicles And by 'array form' i hope you don't mean all the vertices and indices listed in c++ code. Models should really be loaded from a file.
  13. Physx examples

    Look in the windows version of the PhysX SDK, theres heaps.
  14. Sprites on Videocard, GRRrrrr!

    Theres probably a better solution, but you could just pad the non-power of 2 textures with transparent pixels on the appropriate dimensions.
  15. [PhysX] simulation not working..

    A convex mesh or approx. the shape of the geom with many primitive shapes such as boxes and spheres.