Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

5038 Excellent

About Krohm

  • Rank

Personal Information

  • Role
  • Interests


  • Github
  • Steam

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Krohm

    Who's your intellectual idol?

    I'm very pleased to see most people nominated various folks outside the industry, often not related to IT. I'm also surprised John Carmack has been nominated only once so far. I haven't had the chance to follow him lately but I found his work extremely inspiring.
  2. Krohm

    Opinion on collaborating with hobbyists?

    Oh the I-ll-pay-you-later guys. I just want to reassure you, this has nothing to do with you being a good human or not, most people simply have no idea what running a business means, and how having a guarantee to be paid at end of month simplifies things. Just leave those guys to their business and stick to yours.
  3. Krohm

    Problem with sleep

    Neither of your points are relevant; besides I have been running on a soylent derivate for almost two years by now.
  4. Krohm

    Coding moods

    I think I even read a document some years ago where they run a correlation (how, IDK) between the time of commits, bug founds, time to refactor and bugfixing. I think they observed something like 30% of software maintanance costs to be in the last hour of work. Perhaps there is some estabilished research about that? Incidentally, I'm asking for a work-hour reduction at work.
  5. Krohm

    Problem with sleep

    Shall food be part of the problem, consider some soylent derivate. The logistics get so much simpler if you can afford it.
  6. Krohm

    A Few Farewells

    Sad stuff but very fine content. It takes indeed quite some will to withstand some nonsense going around and with life apperently getting more complicated I'm afraid I can understand. I enjoyed your fine work. Thank you for sharing. All the best.
  7. Krohm

    First Post!

    I was thinking about using this as well. After all, it's very convenient. Welcome.
  8. Ouch my head! ūüėĶ

  9. Maybe not appropriate but when I hear about full stack I usually think 'web'. IDK if there's a full stack equivalent in gamedev but I'd suggest you to stay away from that terminology. In general people advertising as full stack are full stack web devs doing both the HTML and the back-end. A few of them are in electronics and they go from HW (usually PCB design) to (usually) server. I had to go from firmware to HTML front-end and I'm still very reluctant in describing me as a full stack developer. Anyway, in my experience the main problem is getting where you need to be. In six years, you should have stashed some to allow you that. Look around. Ah, btw. While I find being able to get the job done and adapt to other roles occasionally to be admirable this isn't a good idea for the reason Kylotan mentioned. Do you know who also finds it valuable? Companies who cannot afford to pay multiple wages. I'm absolutely not talking by experience. Be ready for a rough ride.
  10. Wow, that looks cool. I wish I had not an allergy on pixel art!
  11. As a start: do you want/need it to be native app? Yes Do you want it easy? Yes --> IDK, I'm pretty sure Cordova, Xamarin and Ionic are a thing. I'm not sure what's their state though. I'm up to the task --> native platform for each. Android studio & Java. For Apple IDK. I'm hardcore --> go truly native C++ and share your logic across platform. Farewell life. No Make it a web page with offline mode Angular does not currently support static deploy anymore Maybe with the right tool, electron? Sure thing: you want a language to help you. You want types. Types help your mind scale instead of recalling what gets passed where. Typescript melds into node.js very well. So start by elaborating. What do you want to do, how much do you want to invest, money, time everything; define the thing better than people clicks on device.
  12. Krohm

    ForkLift can't stand firm on the floor

    I get the idea you built it from multiple components with constraints. I remember an user from the forums here who worked on vehicle simulation stating they run the vehicles at 200hz. Have you tried bumping up the iterations? Does it change anything?
  13. Or go with pupping and have a single function to read, write and compute size. No repeating yourself but I feel like beating a dead horse at this point.
  14. Krohm

    Node Graph UI for Accidental Noise Library

    Wow! Everything is better with node graphs!
  15. I'm not even sure what's your problem there. Let's start from the basics: the only thing that truly exist is memory and bits. As long as you're going with 'basic' types such as floats the following will do: ubyte blobby[12]; memcpy(blobby, src, sizeof(blobby)); float *bruh = (float*)blobby; Hoping `blobby` to be properly aligned. First you have to ensure your `int` is the same as the serialized `int` and that's why you have `__int32` or `std::int64_t`. And of course you have endianess problems but let's assume you'll be loading on 'coherent' machines. When `struct` enters the picture `memcpy` goes out due to possibility of different compiler packing. There are various options for (de)serialization, I'd suggest pupping all the things. That or google protobuffers but in my experience they're not quite convenient for game purposes due to their everything can be optional nonsense.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!