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About dudeman21

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  1. I'm going to have to stand behind what I've already posted.   http://www.gamasutra.com/blogs/RobertWalker/20110213/88888/Computer_Science_Vs_Game_Development_or_Which_Degree_Should_I_Get.php
  2. I thought someone may have mentioned it already, but not only can you do homebrew for Sega (in the US, at least), but you can also sell your titles. Check out the newly released Sega title Pier Solar ([url="https://www.youtube.com/watch?v=tQPrOPgtyr8"]https://www.youtube.com/watch?v=tQPrOPgtyr8[/url]). If you're masochistic enough to do it, go for it!
  3. Short answer: Not very. As was stated before, it's what you know more than where you went. Who you know plays a huge part, but what you know is what lets you keep the job once you land it. You may be interested in [url="http://robwalkerdme.blogspot.com/2011/01/computer-science-vs-game-development-or.html"]this[/url] and [url="http://robwalkerdme.blogspot.com/2011/02/cost-of-education-or-computer-science.html"]this[/url] (particularly the second one).
  4. I also went to Full Sail and I have since done work both in and out of the industry. As stated above, whether or not you get into the industry is very much dependent on what -you- put into it, not so much on which school you went to or what degree you obtained. I just wrote a two-part piece on this very topic not too long ago. I recommend checking it out: [url="http://robwalkerdme.blogspot.com/2011/01/computer-science-vs-game-development-or.html"]http://robwalkerdme.blogspot.com/2011/01/computer-science-vs-game-development-or.html[/url] [url="http://robwalkerdme.blogspot.com/2011/02/cost-of-education-or-computer-science.html"]http://robwalkerdme.blogspot.com/2011/02/cost-of-education-or-computer-science.html[/url] Hope that helps!
  5. Degree Choices

    [quote name='way2lazy2care' timestamp='1296857950' post='4769745'] [quote name='dudeman21' timestamp='1296856629' post='4769733'] I just happen to have [url="http://robwalkerdme.blogspot.com/"]responded to this question[/url] recently. Hop on over and give it a look. [/quote] In reply to your article, you do not mention cost at all. A westwood/other crappy school degree isn't worth it at all, and the game development degrees that actually are decent are crazy expensive (3-4 times as expensive as a state school with a good SE degree). This cost definitely needs to weigh in on decisions because it will give you more freedom after you graduate to make and take advantage of opportunities down the road. You mention that a game development degree will net you solid networking opportunities, but when you factor in cost you can usually find ways to network outside of class. Starting a game club and scheduling tours at nearby studios is a good way. Using the 7+ thousand dollars a year to go to GDCs is another. You will meet more useful connections going to GDC once than you will at a 4 year degree. If you do happen to go to GDC you will also learn a lot about specifics and the industry as a whole that you won't learn in a game development degree also. Use the extra money to relocate after graduation to an area that has the studios you want to work for, or have the freedom to accept a reasonable salary without pricing yourself out of the market because of the massive debt you have looming over your shoulder. edit: this isn't for the OP so much, as it appears you are going to the equivalent of a state school. My advice for you is to do like I said earlier. Re-examine what you want to do and then pick the one that most applies. [/quote] These are also totally valid points. No degree, computer science, gaming, or otherwise, is worth an exorbitant amount of money. I didn't look at the prices of the two degrees he listed, but if the gaming degree is incredibly more expensive than the CS degree, I recommend either seeking out another college if you are set on going with a game development degree, or checking into the CS degree. Like I said in my last post (sorry for posting twice, I must have missed this response before) they seem to be on the same campus, so you also have the unique opportunity of maybe auditing a few classes from the game development course (generally colleges will let you sit in on a few classes for free, you just won't get credit) and getting to know the people. I am all about keeping yourself out of large amounts of debt. Weighing the cost of your education vs what you will realistically be making is a very critical point. Good catch.
  6. Degree Choices

    -I- would go with a game degree, with a heavy emphasis on "I". I love programming, and I don't know much about the school that you linked, but from a glance at the curriculum it looks like it is probably pretty heavy in programming. If you are not sure that you will enjoy doing that all day long, you can always start with the CS degree. From the looks of the site you linked they are on the same campus anyway. With limited information and completely from an "if I were in your situation" perspective, I would probably try out the game program, and if you find that you don't like it, switch over to Computer Science, especially if credits can be transferred between the two.
  7. Degree Choices

    I just happen to have [url="http://robwalkerdme.blogspot.com/"]responded to this question[/url] recently. Hop on over and give it a look.
  8. Check out subdivision surfaces. Often is it easier to build an efficient sphere by starting from a cube or other such shape, and dividing it repeatedly until you have a sphere.
  9. In game gambling.

    I have no idea what you're talking about, and I am not a lawyer, but as long as your game currency doesn't equate to real world goods, you should be okay.
  10. OpenGL SceneGraph & Camera confusion

    Just to play devil's advocate for a sec, what do you do if you have multiple cameras in a scene? I'm not saying that the scene-graph is completely useless, but you may want to take a look at this article by Mr. Forsyth on the topic.
  11. retail game model formats

    Frob speaks truth. Also, as the others have said, you will find that more times than not "the pros" use custom formats, suited to their engine. Internally, they may save their art in various formats just so that it's easier for the artists to manipulate, but in the end, what goes into the game is generally pretty specific to the engine in which it is intended to be displayed.
  12. I can has relocation?

    Quote:Original post by Hinch That was a while back though, the situation could be quite different now. It's worth asking though - they might offer to pay a small part of your costs, which is better than nothing. If they're serious about employing you, they're not going to get annoyed and ditch you for asking about relocation expenses. Precisely. As an example, the place I currently work for wasn't originally going to pay anything for my relocating, but after asking and discussing it (politely!) they settled on paying for half of the expenses. In answer to the other question, I don't really recommend sitting around until you find a job. Pick up some part time work, work on side projects, do things to keep yourself busy. It's much more impressive to an employer to see that you've been working on your own little side project in your free time rather than sitting around for months while trying to find work. Just my two cents.
  13. OpenGL Text

    It's not OpenGL specific, but I'd take a look at FreeType. It's got a fairly simple API you can use to generate a texture you can use to draw your fonts however you want.
  14. securing BMP files

    As was mentioned before, simply compressing the data will keep most basic users and script kiddies from touching the content. Unfortunately, as was also mentioned, if the data is on a client's machine, you might as well consider it open for grabs if the user wants it bad enough.
  15. Looks like Z-Fighting to me, rather than a texture issue. Edit: Ninja'd by Steve!
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