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  1. Jallen

    CG OpenGL and Mipmapping

    The EXT_texture_lod_bias extension works the same whether you are using fixed function or shaders through Cg. To force a sample to get bound to a specific texture unit, you can specify the TEXUNITn semantic for that sampler. For example: float4 main(sampler2D decal : TEXUNIT0, sampler2D normal : TEXUNIT1) { ... }
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