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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About davepermen

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  1. how about just using it as is? i know, paranoya and such, but the telemetry data actually leads to improvements, especially if you're running insider builds. they're very responsive, and fix a lot of quirks rather quickly.   i see really no point in the blocking of os improvements. same as disabling updates n stuff. it's just stupid. making your own life worse for nothing. you want windows to be as good as possible? let them do their job.
  2. i'd suggest to dive a little into the next aspnet.. it's a full rewrite that works crossplatform and is open source on github.   but personally, i'd go for the metro/win10 universal app stuff.
  3. RT @CarmenCrincoli: Saying that WebKit powers the only browsers that matter, then listing Chrome? Embarrassing.
  4. RT @SaltineJustine: Responsive design principals in wonderfully simple gifs - http://t.co/fxALcSbYya
  5. RT @arialdomartini: "There are two types of languages. Ones people complain about, and ones nobody uses."
  6. Surface Pro 3, docked. Windows 8.1. Visual Studio 14
  7. RT @SwiftOnSecurity: If Android was a pony I'd have it euthanized.
  8. RT @IEDevChat: Introducing the IE Developer Channel http://t.co/emoS1PxgV2 A preview version of IE for web devs to see what we are working …
  9. Soo.... how many days till GoT Season 5? ...
  10. Dash Berlin? [check]
  11. RT @ch9: Cet MicroWPF - WPF for Netduino (Plus) 2 and the FTDI FT800 Eve http://t.co/5FWODrRuL3
  12. RT @iCaramba: Röntgenbildaufnahme eines 900 Pfund Mannes. Irgendwie hatte ich was anderes erwartet. http://t.co/oTnTlKNKbO
  13. RT @madeon: Ladies and gentlemen, I am proud to introduce this new innovative technological breakthrough. The Diamond launchpad. http://t.…