Nutter

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About Nutter

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  1. hm, good point. This should do the trick then: http://local.wasp.uwa.edu.au/~pbourke/geometry/polyarea/
  2. DOS. Specifically, articles about it.

    Here's a couple that I can still remember (and find)... 3DICA STEEL's
  3. Calculate the normal from 2 edge vectors and compare it with the actual normal of the polygon: (((v0-v1) cross (v2-v1)) dot orig_normal) > 0. Should work...