Jump to content
  • Advertisement

Aeramor

Member
  • Content count

    35
  • Joined

  • Last visited

Community Reputation

1930 Excellent

About Aeramor

  • Rank
    Member

Personal Information

  • Website
  • Role
    Programmer
  • Interests
    Business
    DevOps
    Production
    Programming
  1. Aeramor

    The Molten Rock - Prologue (need feedback)

    Looks neat and your site is excellent for this type of demo, has all the details needed in one place and easy to digest.
  2. I hope that picture of you guys prepping is not your actual office chairs. :(
  3.   Have no idea about Crowdfund Buzz but it is not something extraordinary to have a US company by non-US for KS purposes , so see no reason to call it as scam.   I was referring to the makers of the game. Their kickstarter says USA but they are not from nor do they have any presence here. Crowdfund Buzz IS in the USA but all reviews online say scam.
  4. Posing as an American company (Denver Co.) when you are really in Kharkov, Ukraine is also a really good way to come off as spammy and/or a complete scam.   A google search of CrowdFund Buzz shows mostly articles calling it a scam.
  5. I think the message here is a bit dated, but the spirit of that message is spot on. There is a ton going on behind the scenes of modern day engines. And if you don't know what those things are you will have a really hard time tracking down bugs. Studying an engine that is already in place is a good start but to really learn something most people (me included) need to actually do it. I often I find I learn faster by doing something and making 18 million mistakes than by following a tutorial. It's like if someone led you through a dark room to the exit, you might be able to find your way back from the same starting point but come at it from a different direction and you'll be lost, scared, and alone.
  6. Aeramor

    Indie tutorial: Organizing your work as a team

    This lightly touches on an important aspect of team development. You should never do actual work from a shared folder in any cloud platform. Each team member needs their own folder to work from (it's great to have constant back ups of ones own work) and at key points upload to a central repo (git,svn,perforce, etc etc)  My personal recommendation is Dropbox for your personal work folder and git that you host yourself. With a bit of work dreamhost can actually run your git server quite well. Been using this system for awhile with a geographically separated team for years and it works well. I recommend hosting it yourself because almost every team has and can afford a website but github can get expensive for an indie team just starting out and you certainly don't want all of your work to be public.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!