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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Martee

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  1. That's new....
  2. Maybe I should write something on it once in a while. Really, a 5 year gap between posts is pretty sad.
  3. You wouldn't have this problem if you had used MP3-beating compression...
  4. Sounds like you are looking for the SW_SHOWNOACTIVATE flag in your call to ShowWindow().
  5. I'd just like to chime in and agree that the Natural 4000 is unmatched in its awesomeness.
  6. Good job! I noticed one little bug though. You can't start moving until after you have fired at least once. That caused a rather quick death in my first game [smile]
  7. Fortunately, there's a handy website which tells us in real-time whether or not the world has ended: http://www.hasthelhcdestroyedtheearth.com/.
  8. Quote:Original post by Scint I detest Lotus Notes. It's what my company uses for e-mail and databases. If you don't happen to know exactly where something is, you better hope someone posted a link in an e-mail or you'll never find it. At one time, my software group started using a wiki hosted from one of our extra computers. It was so easy to find and update information, but eventually IT put down our rogue operation and forced us to use Notes. Also, F5 in Lotus Notes does not refresh your e-mail. No, it actually locks the window and you have to enter your password again. Heh. If you thought using Notes was bad, try developing for it [sick].
  9. Quote: The Readline library implements input editing and history for interactive programs, and that's a facility not generally available elsewhere. Releasing it under the GPL and limiting its use to free programs gives our community a real boost. This is my biggest gripe with the GPL. GPL supporters are only interested in helping to make GPL'd software better. I would rather release under a BSD-type license and help to make all software better.
  10. If the web browser is IE, you should be able to do this pretty easily. If you have a handle to the window, you can get a pointer to an IHTMLDocument2 object from it. You then have full DOM access to the webpage and can do whatever you want with it. We do something very similar in one of our apps, except that instead of targeting IE itself, we target the instances of IE that Outlook uses to display its email messages. Have a look at this KB article: http://support.microsoft.com/kb/q249232/.
  11. I wrote about an example of attribute usage a long time ago in my journal.
  12. I find that properties can make code much more readable. For example, consider the following SWT code: int blah = foo.getSize().x - bar.getBounds().x;The C#/WinForms version is much friendlier, and it's easier to immediately see exactly what is happening:int blah = foo.Width - bar.Left;
  13. Quote:Original post by bigjoe11a Your ever going to get any thing right unless your willing to listen. Oh, the irony. The problem is not differences between VC# 2008 and VC# 2005, or that we aren't willing to listen. The problem is that YOU refuse to listen. YOU refuse to post your error messages. YOU refuse to take any initiative to try and solve your own problem. YOU expect us to solve your problem for you - and even when we do, YOU ignore it and complain. YOU insult people who are trying to assist you. If you can't fix a basic compiler error, or don't realize that Console.Write() goes to the console and not a text box, you need to forget about a web server and start from the beginning.
  14. Quote:Original post by necromancer_df I've noticed the same thing with muscle aching after exercise. The next day is not too bad, but it really kicks in the day after that. Either it's normal or we're as weird as each other. It's perfectly normal. It's called Delayed Onset Muscle Soreness.