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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

s0ccaman

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  1. I also like C++ Primer Plus... also worth mentioning is that using multiple sources to learn can be beneficial as one author may explain things better or different than the next and you may find one explaination easier to understand than the previous one. Whether it's multiple books, or online sources... or a combination of both, don't limit yourself to just one source. But I'm sure everyone knew this already.... guess I'm just stating the obvious :) L8R [Edited by - s0ccaman on June 20, 2004 6:15:22 AM]
  2. Two of the most important things you are going to need when doing this is CONFIDENCE, In yourself and your ability to learn this stuff. The other is DEDICATION, this stuff doesn't happen overnight. Learning to program can be a time consuming and at times frustrating affair, and without the CONFIDENCE and DEDICATION, you may as well not even bother. Just remember, everyone here, no matter how experienced or inexperienced they are, started out or is starting out EXACTLY where you are right now, with a desire to learn to program. If you have these 2 things, you are well on your way to becoming a great programmer, the rest is just details. just my 2 cents... L8R
  3. a few thoughts..... 1. Why does the computer ALWAYS take the center if it's available? Why not only make it take the center say 80% of the time. you could let it take a random spot the other 20%. 2. Why does the computer ONLY look to block or move in a corner? The non-corner spots are just as viable as corner spots. 3. By not checking if the middle cell of a row or column allows the player to win, you give the player an easy way to always win. include checking if cell 1, 3, 5, or 7 will allow a player to win horizontally or vertically. just my 2 cents L8R