cowsarenotevil

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About cowsarenotevil

  1. I guess I'm sort of similar but also not at all. I definitely spend a lot of free time making games (or at least game-like demos) and very little playing them, but I can't really say I feel like I've grown out of games. When I do play games, I mostly play really old games (which are exactly the one's I'd expect to grow out of) and the occasional weird horror game. I do spend a fair amount of time watching newer gameplay videos on the internet, which I prefer for a couple of reasons. It's a good way to appreciate the design, artwork etc. that I'd probably miss if I had to focus on actually playing the game. I'm also just not any good at playing modern games, so watching someone else play means I'll get a better sense of the pacing/story than I would by fumbling through it awkwardly. That said, I am a bit confused by the appeal a lot of these giant open-world games that seem to be especially popular now. I feel like I typically prefer a more curated, finite experience, whether that's in terms of story/progression or the gameplay itself. A lot of open-world games don't really seem to be about anything, and I'm not convinced they're worth the time investment if there's not really any kind of payoff or development. EDIT: And yeah, Sega Dreamcast is the most recent console I own. I've got a nearly-complete collection of classic Sonic games, though, including all of the 8-bit ones* and I play them fairly regularly. *Up to 1999 and not including arcade games or games where Sonic isn't a playable character. Beyond that, I think I'm only missing one of the two Sonic Drift games, Sonic Labyrinth, Sonic Gameworld (I've got Sonic Schoolhouse, though...), and Sonic Eraser, which is definitely a thing I just found out existed.
  2. I think the reasoning is actually pretty straightforward. Basically, the complexity of what consumers expect in a game is continually increasing, meaning that engines also need to become increasingly complex. That means the cost of maintaining a custom engine even through a single development cycle is also going up. Meanwhile, accessible third-party engines are not only keeping up with this complexity, they're also becoming much more mature (and generally less expensive, too) than they were even a few years ago. All in all, in a lot of cases, it just costs less time and money to use a third-party engine. Furthermore, there's no reason I can think of that this trend won't continue. Even if a custom engine seems like a good idea for a project now, it probably won't be for some future project, so using a third party engine now means you'll already have valuable experience with the engine you will use in that future project.
  3. Well I'm pretty sure I thought I was agreeing with you when I first made that post, so it looks like we're on the same page now.
  4. It's not correct that the court "must find her guilty." Nullification has been a tradition in the United States since before the United States. As far as I know, all rulings have affirmed its validity as well.
  5. I can only imagine that this has been answered somewhere already, but it sort of looks like some people's usernames have recently reverted to names they had a long time ago. Is that related to the upgrade, or just coincidence?