Qa303asmGuru

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About Qa303asmGuru

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  1. Cool game. Love the explosions. Yet another game that proves that you don't need super awesome graphics to make a fun game.
  2. GL Pong!

    Steeze: You're right about the controls...I'll make some adjustments (see below). Quote:Original post by LeChuckIsBack Quote:Not sure what you mean by "shields" I was refering to that aura of light around the paddles and the ball - at high speed I get the impression that the ball is bigger and I can touch it, but in fact I only touch the light around it (I think the collision radius of the ball is smaller than the image of the ball) Ah the glow around the ball and paddles, I see what you mean now. The collision detection is measured from the outter edge of the ball itself and not the glow around it, so you are correct about the collision radius being smaller than the overall image. Quote:At that speed the controls should be perfect. I don't know exactly how, maybe by adding a very small acceleration/deceleration to the paddles, or at least increase their size a bit [smile]... In fact you should increase everything, why don't you make it fullscreen? A couple people have suggested accel/decel of the paddles...I can see how it may improve small adjustments when trying to hit. The thing I was worried about was having too sluggish of a paddle, as many times you have to be quick on the reaction. Good suggestion though...I'll experiment with it and see how it effects gameplay. As far as making it fullscreen...the game is meant to be played in a window so you can easily switch to other things if you need too. The problem with fullscreen is you have to alt-tab out of it to do anything else...with windowed mode you can minimize or just pause the game and send the window to the background. The other reason is I play/develop this game at work and having it in a window is much more convenient. ;)
  3. Airstrike Demo - (wings of fury similar game)

    LOL....much better! Now I just have to practice flying and figure out what to do. Pretty funny when the plane crashes...sweet explosion =D
  4. My Breakout Game, Latest Version

    1. Where are the screenshots in your post? 2. What are the controls???? (no readme?) 3. What's with the drug reference? 4. Don't drop the f-bomb in your game posts...not very professional. I'm not trying to knock ya man, your enthusiasm sounds genuine. My advice is to finish what you started. You will still learn a heck of a lot more AND you will take pride in having a solid, fully functional game...no matter how small it may seem. Something else to consider, make the game playable in a window. Small arcade style games like breakout, pong, pac-man, etc, don't need to be fullscreen. Plus it makes it easier for me to play it at work. ;)
  5. GL Pong!

    Quote:Original post by LeChuckIsBack I like it especialy cause it's multiplayer, but there's something wrong... Maybe it's to fast or maybe the paddles and the ball are too fuzzy - I get fouled all the time... Hmm...not quite sure what you mean by fouled. I admit the game is fast and several people have said the same thing about the speed, and the original plan was to have a game speed option. The thing is, it's meant to be a twitch-like game...something the player has to get used to. Think of a racing game...you wouldn't want to slow it down, instead you just have to practice until you get the reaction time. To tell you the truth, early versions were MUCH slower but the testers started complaining about the game beeng TOO slow as they got used to it. I'm glad you like the multiplayer...the game is still beta b/c internet MP isn't perfect yet. It works...yes...but there's still a lot of kinks with latency to work out. Hotseat should work fine tho if you and your friends are both at the same computer. My brother and I have tournaments all the time. :) Quote: 1 - you should make the speed like in other pong games (or at least add a speed option), matching the kick acceleration ofcourse; I like that you can send the ball like a missile when you hit it right [smile]; here's a very good example of pong - I can play this for hours: BATTLE PONG I'll have to check out Battle Pong when I get home (work proxy blocks the site =\). Glad you like the fireball powershot...nothing more satisfying than winning off of a well placed meteor! =D Quote: 2 - the ball trail and explosions are perfect, but keep the ball and the paddles clear - I sometimes think I hit the ball, but actualy just touched those "shields" Not sure what you mean by "shields", but one thing I can do is draw the explosions under the paddles if that would make it easier to see. The purpose of the short delay (1.5s) between a score and the next serve was to address this problem. Whenever a score occurs the player's attention should be drawn to the explosion briefly and then back to getting set for the next serve. Quote: Let me know when you fix this, cause I can't realy play it as it is. I can't wait to play this with my friends. I really want to improve the game to make it more playable...but understand I don't want to 'nerf' the aspects of the game that are meant to take practice. I will make the paddles more visible during an explosion and tone down the ball explosions after a score a little bit for the next release. Hopefully that will improve gameplay for you. If you do play with your friends, let me know what kind of issues you run into if any (whether hotseat or TCP). Thanks for the great comments!
  6. My first particle fire!

    "Create Device" error message. Specs: Integrated Video. Enough said. (on my work comp)
  7. Airstrike Demo - (wings of fury similar game)

    Hmmmm....well I got past the briefing screen this time. After I figured out how to get the plane off the ground flying was pretty easy with the exception of turnig around. I pulled back and then rolled over to turn around and the plane automatically turned and headed in the original direction!? A few suggestions: o Include the controls in the manual o Make the first mission an optional tutorial so the player can easily learn flight controls and maneuvering. o Enable a keypress that will skip the intro Other than that looks good...the graphics are cool and the plane animation is really well done!
  8. So angry

    OMFG liek u should lvl all da way up n then u can gank lowbies 2!!!!11!1!onezero rofl Btw what does this have to do with general programming?
  9. GL Pong!

    Quote:Original post by rip-off One reason you may not have gotten many response is that, well, its pong. [smile] Yeah I know. ;) Hey at least I got one response other than me. =) Quote: I think the console or whatever at the top takes up too much screen space, with no obvious function in single player. If it is more useful in multiplayer you might consider removing it for single player, or making the screen longer, or make it hideable. I have thought about this and I agree, it is a bit of a screen hog in single player, but it's primary function is for chat in multiplayer and to report game info. I thought about a separate look for SP and MP but decided against it as none of the testers said anything about it. Quote: Nice effects too. Its a bit hard to judge the power shot thing, maybe you could make it more forgiving in what gets counted as a power shot? There is a pretty small bandwidth in the middle of the paddle that if hit results in a power shot. I may extend the range (perhaps based on difficulty) to make power shots easier. Don't forget if I make it easier for the player to get a power shot, the CPU gets the same advantage! ;) Thank you for your kind comments.
  10. GL Pong!

    So it's been nearly a week since this was posted...with over 60 views did anybody give it a try?
  11. Postings...

    Quote:Original post by tstrimp Since we're handing out html lessons you should learn some of the escape codes for html. Namely: < (<) & (&) > (>) Then you can show something like < a href="http://www.yoursite.com/yourimg.jpg">< img width=100 height=100 src="http://www.yoursite.com/yourimg.jpg" > < /a > Without any annoying spaces. <a href="http://www.yoursite.com/yourimg.jpg"><img width="100" height="100" src="http://www.yoursite.com/yourimg.jpg"></a> Here is a list of some more useful ones. HTML Entities I did use escape codes in my post. The spaces were left in intentionally for clarity. Please stay on topic as this thread is aimed towards effective game posting and not html. I only used html for easy reference. If someone is looking for a great resource for html reference and tutorials, they can also check out w3schools.com. [Edited by - Qa303asmGuru on November 8, 2006 12:29:11 PM]
  12. Postings...

    Quote:Original post by Scet Quote:Original post by Qa303asmGuru < a href="http://www.yoursite.com/yourimg.jpg"> < img width=100 height=100 src="http://www.yoursite.com/yourimg.jpg" > < /a > The width / height properties only resizes the full image, meaning the user has already downloaded the whole huge screenshot. A better method is to make a smaller thumbnail and use that in the image tag. < a href="http://www.yoursite.com/yourimg.jpg">< img src="http://www.yoursite.com/yourimgtb.jpg" > < /a > Good call. Sometimes I tend to take the high speed net at both home and work for granted. ;) Oh and I wasn't trying to discourage website advertisement...I'm mostly aiming at those who have a downloadable game with a link on their site that is easily transferable here.
  13. Postings...

    Seconded as well. If you are advertising a game...use a simple layout for your post that allows easy downloading of your game. Nothing is more annoying than hearing about that uber-awesome-super-duper-crazy-fun-shooter that you created and then making me copy and paste the url of your website into a new tab (Mozilla) or browser (IE). Layout your post something similar to the following: Intro A short paragraph about you and/or your game. What is the name of your game? What genre is the game? How long did it take to develop? Features Highlight some interesting aspects of the game. Briefly describe some of the player options (single player, multiplayer, etc) Highlight a cool special effect. Screenshots A quick html lesson - if you have a link to a screenshot of your game, use a similar format to the following in your post: < a href="http://www.yoursite.com/yourimg.jpg" >< img width=100 height=100 src="http://www.yoursite.com/yourimg.jpg" >< /a >This will allow the reader to click on the screenshot to see the full sized image. Download This is the most important section. PLEASE use a link directly to the game file (zip,rar,exe) so the reader can easily download your game directly from the thread. Another html lesson for doing this: < a href="http://www.yoursite.com/mygame.zip" > download here < /a > Website Optional. Include a link using the html learned previously. Do not force the reader to visit your site to download your game. Most readers (like me) will pass on these types of posts completely. If the reader tries your game and likes (or hates) it, then he or she might visit your website later. Hopefully this small guide will lead to easier to read/use game posts in the "Your Announcments" forum and make life easier for all of us. :) [Edited by - Qa303asmGuru on November 8, 2006 12:53:33 PM]
  14. Airstrike Demo - (wings of fury similar game)

    Couldn't get past the briefing screen...I went to Game, and then clicked on GO next to campaign and it stopped at the next screen. I couldn't find anything in the options or readme that explained the controls either... Looks like a cool game if I could actually get it started and knew what the controls were ;)
  15. GL Pong!

    Hey all! I'm proud to present my latest project...GL Pong! Yes, it is another Pong clone and one of the simplest games to develop, BUT...I tried to spice this version up with horizontal movement of paddles as well as lots of explosions! Features o 1P vs. CPU o 2P Hotseat o 2P via TCP LAN/Internet o Things blow up o horizonal paddle movement (for power shots!) o Lots more! Screenies Download Version .771 beta is available here. Website In development...check it out here. Hope you enjoy..feedback appreciated!!!