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Dragon88

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About Dragon88

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  1. Dragon88

    GDNet Slim

    Quote:Original post by superpig Quote:Original post by Dragon88 Quote:Original post by superpig Quote:Original post by Dragon88 The front page is all kinds of fucked up in Opera. Almost unusably so. I can provide screenshots if you want. Otherwise, good work! Have you cleared your cache? I tested the frontpage in every version of Opera I could get my hands on, and it looks OK to me. Indeed, I have. I'm using 10.60. I'm also noticing that the bar along the top is messed up in a couple ways. I've just installed Opera 10.60 on my Windows 7 machine, and the front page is rendering perfectly to me. Are you absolutely sure you cleared your cache? Is it possible that there's an upstream cache holding onto an old version of our CSS for you somewhere? Yes, I'm absolutely certain, and it's possible. But if so I have no control over that.
  2. Dragon88

    GDNet Slim

    Quote:Original post by superpig Quote:Original post by Dragon88 The front page is all kinds of fucked up in Opera. Almost unusably so. I can provide screenshots if you want. Otherwise, good work! Have you cleared your cache? I tested the frontpage in every version of Opera I could get my hands on, and it looks OK to me. Indeed, I have. I'm using 10.60. I'm also noticing that the bar along the top is messed up in a couple ways.
  3. Dragon88

    GDNet Slim

    The front page is all kinds of fucked up in Opera. Almost unusably so. I can provide screenshots if you want. Otherwise, good work!
  4. Dragon88

    strtok not threadsafe on windows

    Huh. I've been in C-land for a long time, and I've always found myself reaching for strstr() instead of strtok(). I guess I probably end up more or less re-implementing strtok(), but at least it's thread-safe, and allows me to deal with the double-delimiter issue easily enough.
  5. Dragon88

    SDL get FPS (C#)

    Your FPS is the inverse of the time elapsed between this frame and the last frame. SDL_GetTicks() gives you the current timestamp, in milliseconds. Go from there.
  6. Dragon88

    Belated Breakdown

    :( I wore out my scrollwheel and I STILL don't know how to draw an explosion like that
  7. First off, I'm assuming you mean "deprecated", not "depreciated". Secondly, in general the features that were deprecated it OGL3 were immediate mode and the fixed-function pipeline. This reflects modern game development, and also helps guide you in the direction of writing optimized code. Yes, it is true that in theory, these deprecated features could cease to be supported in future versions of OGL. So, pretty much what it boils down to, is that you shouldn't use immediate mode (glBegin, glEnd, glVertex, etc). You should be using vertex arrays and the shader pipeline (pixel shaders and vertex shaders). As long as whatever you learn covers those topics, you should be on a good start.
  8. Dragon88

    Alternatives to OpenSSL

    Quote:Original post by wood_brian I still haven't decided on anything encryption-wise so am glad to see this thread coming back to life. Was thinking of posting to another group, but hadn't gotten around to that. I tried a day or two of cryptlib but wasn't getting a warm fuzzy there. I would like to find the bzip2 of encryption -- carefully designed and reasonably well documented. If you're looking for warm fuzzies, cryptography is not where you should be looking. "Real" crypto (the kind that is expected to secure truly private data) is not friendly. I've worked with OpenSSL extensively and I don't see anything about it that isn't "carefully designed." Look at the people who use it for god's sake. It is THE definitive crypto suite. As far as "reasonably well documented" goes, I've never had trouble with the documentation, but I'm a *nix systems dev of many years, so maybe I'm just anesthetized to low-level development. Anyways I don't think what you want exists. You want an easy crypto lib that you can just "plug in" to your existing code without having to rethink your existing code flow. I don't see that happening.
  9. Dragon88

    Hi guys

    What've you done, not related to nigeria, in the last eight months?
  10. I want one :( Can I borrow someone else's?
  11. What he's saying is to have the local simulation always run as though any input you enter is effective, and if it's not, the server will notify you and you can migrate back to the correct gamestate. For example, the player could jump to a platform in front of them. The client believes that the player had enough distance on the jump to make it to the edge of the platform, and so it simulates that the player landed on the platform and continues to run, or whatever. Meanwhile, the server gets the player's desire to jump, and for whatever reason it disagrees with the client and thinks the player doesn't have enough distance, so they fall down a pit. It would inform the client of the result of the action, and if the client was wrong, then they'll snap your player from running along the platform, to instead be falling down a pit. The reason why you may not want to blend would be, in this example, you'd see your character warp through the ground as you interpolated between being on dry land and falling down a bottomless pit. In other game types (like RTSes), the differences aren't likely to be so binary, so interpolation is more reasonable.
  12. Dragon88

    IM: the grand unification! (or rather: why not?)

    I admit I had a little bit of a tl;dr reaction to your post, but from what I gathered by skimming it, this may be of interest to you. Not sure on the audio thing, but it's an IETF standard so maybe you could draw up a draft proposal for embedding low-bitrate audio. If I totally misunderstood what you meant, then I apologize that I didn't have the patience to read your entire post :)
  13. Quote:Original post by Antheus Quote:Original post by Dragon88 they should introduce a superior platform. They have the superior platform. That is why people are upset. If iPhone ecosystem were not superior or market leader, nobody would care. What if Microsoft announced that Windows Mobile no longer supported native code, and everything had to be coded in C#? Oh, wait. They did. You should try reading the guy I quoted, so you can figure out what kind of "platform" we're talking about. We were talking about DEVELOPMENT platforms. So quit being an obnoxious douchebag and just listen for awhile.
  14. Quote:Original post by lithos Quote:Original post by capn_midnight Quote:Original post by smc First and foremost Apple is a business. They have shareholders. They are not in bis. to please you as a developer. Historically Apple has been shitty to their developers. Bottom line is Apple is going to do what Apple thinks is right for Apple. Not you or me or anyone else. Okay, fine, whatever. Banning other programming languages doesn't do a damn thing to appease their shareholders. It doesn't make Apple anymore money, it doesn't drive new business to their system, it doesn't do anything other than confirm what everyone has thought all along: Apple is nothing but a bunch of elitist pricks who would rather shoot themselves in the foot over some nebulous, subjective thing they call "elegance" than actually get stuff done. If this were about quality, then why are there a dozen fart sound apps in the store? I would say it would do quite a bit to appease shareholders by "saving" money, schedules, and avoiding political mess. The last thing apple wants is for a platform to get large enough to dictate to them. For instance if a lot of popular programs used the same popular 3rd party program(like Flast-to-iPhone or Monotouch) and an update they want to push breaks that 3rd party library/program, they have a huge mess. You can fix it a few ways: make an exception for that software, contact that third party and get them to fix it, contact that third party to get them to "help" you, push the update anyways breaking popular apps, or something in-between. In the end though Apple would be forced to slow down the update schedule and spend time on "other party" problems. The rest of the world does not take kindly to the Linux method of "Not our problem, we'd love to hear your work around when you fix it" if something breaks from an update. Other people are not understanding to an OS bugfix/update breaking software that was abusing a bug or was built on assumptions(IE: DOS games they make all kinds of assumptions like processors never getting faster), It's the OS makers fault that it's now broken. _____________ It's sadly a support to an extent. But no one else brought up the point in the thread. Then maybe, rather than banning the platforms that they feel threatened by (and a bunch of others that get caught in the splash damage), and just generally being assholes about it by pulling the rug out from everyone's feet, they should introduce a superior platform. It's the same argument as with DRM: Don't go around legally bullying everyone into your preferred market position; make your product better than the [pirated version|alternative platforms].
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