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Kimmi

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About Kimmi

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  1. You need to setup the transformations for the meshes as well. I did not see this code here, so did you do this already? I am just asking here instead of our project at github because I want to check if there is a misunderstanding or a bug ( and we have a lot, I know :-) ).
  2. You can also, even using Windows, install packages via pip ( the Python package index ). Just follow this quickstart if you are interested in: https://pip.pypa.io/en/stable/quickstart/
  3. in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports: Node hierarchies Static meshes Material definitions You can find the importer in the Asset-Importer-Library-repository on GitHub: https://github.com/assimp/assimp Bone-animationas and other features will follow. For the OpenDDL-parsing I used my own library called OpenDDL-Parser ( https://github.com/kimkulling/openddl-parser ). Feel free to play around with it!
  4. Kimmi

    A simple OpenDDL-Parser

    I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here: https://github.com/kimkulling/openddl-parser Why I started to work on a separate parser and didn't used the reference implementation coming from Eric Lengyel? When working on the OpenGEX-importer I saw that a OpenDDL-parser would be a really useful tool I wanted to have it on github ( for issue tracking releases etc. ). For reproducing issues I wanted to have a automated test suite The reference implementation coming from here http://openddl.org/ is good for readability and understandability, but I wanted to play around with it on my own just for fun I pre-released it as Alpha.
  5. Kimmi

    Asset Importer Library 3.1.1. is out

    It is the same library. We switched our repository from sourceforge to github after getting part of the Debian-repository ( was much easier to maintain ). Sourceforget is just hosting the prebuild binaries. 
  6. Kimmi

    Asset Importer Library 3.1.1. is out

    You're welcome :-).
  7. Kimmi

    Asset Importer Library 3.1.1. is out

    Just updated the post, thanks for the hint ( thank god it'sd friday ) ...   Kimmi
  8. Kimmi

    Asset Importer Library 3.1.1. is out

    Nice to hear that. We just heard at the Google-Developer channel, that the shortcut could be a little bit misleading :-).
  9. I am happy to announce the Asset Importer Library 3.1.1. release. You can find the source on github: https://github.com/assimp/assimp/releases/tag/v3.1.1 You can find the pre-compiled binaries and the current release notes at sourceforge: https://sourceforge.net/projects/assimp/ . And you can find our changes here: https://github.com/assimp/assimp/blob/master/CHANGES Thanks for all supporters including all your nice feedback, bugreports, pullrequests and all the other stuff you helped us the last years. And sorry for the name assimp, we just recocnized how bad it sounds in english :-). Kimmi
  10. Kimmi

    I moved the ZFXCE2-repository to github

    Update: fix the link.
  11. Just if anyone is interested in: I moved the ZFXCE2-repository from SourceForge to Github. You can find it here: https://github.com/kimkulling/zfxce2 I did some progress in the rendering system: Currently the whole transformations a re done via registered transformations groups. I also introduces a base scene-graph. Currently no culling is done. I fought a lot with the concept of a separate renderthread ( currently I am having only one Direct3D9 renderer finished ). What I now have is a simpe renderer for models imported with assimp. If my little daugther let me some time I am working on a simple space-shooter, which is using the ZFXCE2. But it takes a loooot of time.
  12. Hi all, I am very proud to announce our new 3.0 release of the Assimp Importer Library: And here are the release notes: New export interface similar to the import API. Supported export formats are Collada, Obj, Ply and stl. New import formats are [font=arial, sans-serif] XGL/ZGL[/font] A new experimental importer is also there M3 Vastly improved IFC support A new API to query importer meta informations like supported format versions, full name, maintainer info etc. A new post processing step is there: Debone. The Ogre XML importer was reworked Hundreds of bugfixes Unified nameing and cleanup of the public headers Improved Cmake-build system Debian package supported You can download our SDK at http://sourceforge.net/projects/assimp/files/assimp-3.0/ Thank for all the contributors, users and everyone, who gave us feedback for our work!
  13. I am really glad to announce that the Asset-Importer-Library version 3.0 was released last week. Currently only a Source-Only package is available. The guy's from Debian asked for it and all the core-members of the assimp-team are currently really spare on time. But we will release the SDK as fast as possible. You can find the source-package at Sourceforge: http://sourceforge.net/projects/assimp/files/assimp-3.0/ I wrote some interesting stuff abou the new features here: http://weblog.kimkulling.de/?p=45 I want to say "Thank you very very much!" to all the contributors who are helping us with bug reports, patches or just using us.
  14. Hi, I will move the detailed blog-posts regarding projects I am involved onto my own website: www.KimKulling.de . If their are any big new I will try to add some jornal entries here as well. Kimmi
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