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Dave Hunt

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  1. If it works with the allocated pointer and not with the array, then you're doing something wrong. ;-)   We'd need to see your actual function to say for sure what's wrong.
  2. I was referring to the "..." in the fread call as well.   However, in your struct you declared cName as an array of 32 characters, then you likely attempted to set cName[32] to '\0'. Valid indices are 0-31. 32 is right out. It worked in your malloc version because you malloced 33 characters.
  3. Very often the devil's in the ellipsis. It's hard to say what happened without knowing what "..." is.
  4. Oops! You are absolutely correct.
  5. That might explain the formatting problems you had.
  6. Those two statements are at odds with one another.   At any rate, if you want to do cross-platform iOS/Android, you'll need some kind of cross-platform tool to bridge the two platforms. Since you know html, you might look into PhoneGap, which uses html, css and javascript, If you want to learn/use a different language you could look at something like Xamarin, which lets you use C# for both platforms and, with Xamarin.Forms, pretty much lets you write once and run on both platforms. You may have to do some device-specific code for the two platforms, but it would still be in C#.     If you only want iOS, then you could still use Xamarin or PhoneGap, or you could go native with Objective-C (sort of a "C with objects").   As conquestor3 pointed out, you're really just going for a basic button-driven app, so any of the basic tutorials available for whatever toolset you choose should get you on your way.
  7. Mobile may not be the best place to start learning programming, but even so, what mobile platform are you targeting? That will determine what language(s) you can choose and where we can point you for tutorials and the like.
  8. The code you've posted doesn't show where you call isHit().   Also, you created a method in Bullet to get the bullet's position, but you're not calling it in Enemy's isHit() method. You're still trying to directly access the bullet's x and y members.   Finally, why are you including an Enemy object as a parameter to Enemy's isHit() method? The enemy object already knows which enemy it is and has direct access to its own position.
  9. You're going to have to show more of your actual code. Also, when reporting error messages, replacing parts with "blabla" doesn't help us help you. Those "blabla" bits are important.
  10. I believe the official samples that use multiple command lists create a separate CBV/SRV/UAV heap per command list. I don't know if that makes it "best practice," but it is at least "common practice."
  11. Dave Hunt

    Unity Vs Unreal

    That changed some time ago. It's now 5% of your gross revenue.
  12. Welcome, Peke.   Your English is fine. Your question, however, is far too vague.   You'll need to be a lot more specific for us to give you any meaningful help. Just asking how to create a game like [fill in game here], could result in answers like:   1. Write the code. 2. Create the art and audio assets. 3. Done.   What specifically do you need help with? What language(s) are you comfortable with? What kind of programming have you already done?   Help us to help you.
  13. Dave Hunt

    My Year as a Mobile Gamedev

    I agree with @Dragonsoulj. It feels like you published the article a little too soon. It might have been better to wait until your efforts with the presskit had time to produce results (or not). Then you would have had some real data to back up your statements in the closing paragraphs before your summary.   Overall a nice job, though you might want to consider not using profanity in a technical article.
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