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About stimarco

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  1. stimarco

    Help Wanted

    Quote:Original post by Oluseyi What do you think about ditching the Help Wanted forum and employing a searchable classifieds system, akin to the newspapers or a more organized/prettier Craig's List? I've been championing that idea for a couple of years now... I agree that a different interface would be preferable, but as others have pointed out: it won't solve the problem of ignorance. It also won't solve the problem of the Cloverfield thread, which I suspect is an attempt at viral marketing. (Check the thread out for my reasoning.) If GDNet is to grow into a useful resource for newbies, intermediates and experts alike, you simply have to bite the bullet and pay for a couple of full-time moderation staff. Most moderation can be reactive, but ensuring FAQs and rules are made clear -- and, most importantly, that users are *required* to read them and abide by them -- should reduce much of that burden. In all honesty, the real problem GDNet has it its growing pains and the lack of reasonable coverage of the industry in the mainstream media. Most kids know how movies and TV programmes are made; there are enough "Making Of..." documentaries for those, but the same does not apply to games. Similarly, novels and screenplays are also seen as a magical "black box" process where vague "ideas" are poured in, incantations are sung, and a finished product plops out the other end. In all fairness, few would watch a "Making Of..." documentary on writing fiction: unless the author is particularly photogenic, it'd make for very dull viewing. (That said, the BBC recently tried a variant of the "Pop Idol" approach: grab some D-list celebs who are also wannabe writers, throw a published crime novelist at them and spend most of the airtime showing the celebs doing their basic "how crime works" research. The writing itself gets very little coverage, in much the same way that none of the "Pop Idol"-type shows tell us anything about song-writing or composition.) This should be seen as a major opportunity, rather than a problem. GDNet has enough contacts and resources to remedy this by producing educational material of its own. Such material has plenty of scope for repurposing as kits for distribution to schools and colleges (for example). Another option is to make some of the more advanced materials and courses pay their way, (or, perhaps, offer them only to subscribers), and, most importantly, ensure they are endorsed by people who matter: industry professionals. Clearly I'm advocating some kind of "GDNet University" thing here. I would strongly advocate making it a separate entity, with its own team, loosely modelled on the same structure as the Open University. (GDNet itself is not a one-to-many teaching resource, but a peer-to-peer community resource and therefore requires different interfaces and management.) In fact, I think I'll go post this in the GDNet Comments & Suggestions forum, along with my thoughts on how it could work and integrate with GDNet itself...
  2. stimarco

    This is relevant to my interests

    I agree with the tagging concept. My suspicion is that the basics will be a lot easier to get right than the user interface(s), so I'd err on the side of flexibility, with the aim of optimising and removing redundant code once the interfaces settle down. Presentation will probably be the key here. I wonder if the whole notion of forum 'sections' will even make sense with a tagging system. Some people may prefer to organise the forum and thread listing using their own criteria. ("Software Engineering" and "Game Design" both have very fuzzy boundaries.)
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