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About DarkNebula

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  1. DarkNebula

    Comments from workers in the game industry

    Good point... sorry.
  2. DarkNebula

    Comments from workers in the game industry

    Pretty please?
  3. I need a few people who currently have or had a job in game programming to make a few comments on their job. Working conditions, hours, stress, etc. You don't have to be too in depth, but a small paragraph would be perfect, or just make any comments you want. I would need your name so I can properly cite you. Comments can be negative, positive, or even a mixture of both. I need this for my essay about how desirable a career in game programming would be. Thank you very much! [edit] horrible grammar and spelling errors... [Edited by - DarkNebula on January 29, 2007 6:11:07 PM]
  4. DarkNebula

    Scope question

    Thanks for clearing that up. And I like the using ::connect idea! I'll keep that in mind. Thanks very much. :-D
  5. I was wondering if this is a good idea/practice... int CSocket::connect() { ::connect(sockfd, (struct sockaddr*) &remote_addr, sizeof(remote_addr)); } The ::connect is the network socket connect if you couldn't tell. And I have a class with connect already in it, and needed to change the scope. So is this good or bad? Is there a better way? Thanks.
  6. I got it to work... it was Codeblock and something strange it was doing. I reverted back to an older version and cleaned and rebuilt and it's peachy. *shrugs* Sorry. :(
  7. efsadu - efsadu.dll - DLL Information DLL File: efsadu or efsadu.dll DLL Name: File Encryption Utility I guess it could be... but I've never had to use it before. And I haven't changed my code, at all. I've put them both in the directory... and I get "Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module." as an error from the Dependecy Walker. I tired making an exe without my Tetris game even in it, just my wrapper and that isn't working anymore either. :/ [Edited by - DarkNebula on July 10, 2006 4:36:32 PM]
  8. Well after using the DependencyWalker I get that two DLL's are not there. EFSADU.DLL and MSJAVA.DLL I'm quite confused to why MSJAVA.DLL is in there, if (as the name implies) it has anything to do with Java. I'm using C++. Could it be something my IDE is doing. (CodeBlocks Beta by the way). Thanks.
  9. Sorry if my initial message was so vague, I had to leave really fast. It does compile. I tried setting a breakpoint and using GDB but it doesn't get to that either. I looked in the STDOUT.txt and there is nothing. I think I'll try the DependencyWalker idea. Or maybe look for global variables that could be throwing an exception. The program has become rather large around 3000 lines and has been working for... well since I started programming it. It's a tetris game, and before this happeend to decided to turn my little SDL OpenGL wrapper into a lib to make things easier project wise, but then decided to change it back to the way I had it, with all the SDL OpenGL wrapper source included in my project. After readding my source, the program starts, and exits very fast, not making it to my printf("Moo"); line that I put to see if it even got that far. To make a long story short, the code work in as a lib (.a) but not directly in the source code. Thanks.
  10. My program isn't even making it to the first line of code... int main(int argc, char *argv[]) { printf("\nMooo\n"); /*if(!SDL_OGL_Init("Blockktris", 800, 600, 32, 0)) return 0; SDL_OGL_Init_GUI("data/themes/default"); if(!LoadMenu()) SDL_OGL_Exit(); SDL_OGL_Draw = DrawMainMenu; SDL_OGL_CleanUp = UnloadAll; SDL_OGL_Loop();*/ return 0; } What could possibly be going on?!?
  11. Wow. I got it. I can't believe what it was either. It was some stupid string. char score[20]; Just not enough space. Thanks for the hints about it, I'm surprised I even found it at all. It wasn't even close to the spot where the program was crashing.
  12. Well then. I guess I have no idea where the bug is. lol
  13. Wow... after compiling it with a makefie generated from Codeblocks IDE it... works? Maybe it was my linkage or something? Is that even possible? [Edited by - DarkNebula on June 28, 2006 10:08:33 AM]
  14. Yes. It is initialised. That's something I've checked over and over. :( My problem still isn't fixed either. I've tried MMGR and that isn't really helping at all. :/ Any other suggestions?
  15. DarkNebula

    The Google Image Game

    Bam. Take that Australia.
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