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Mayan Obsidian

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About Mayan Obsidian

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  1. Mayan Obsidian

    5 new Character concepts + 1 new box-art

    Wow. I laughed pretty hard when I saw the schoolgirl gang. It's going to be hilarious when some tough Italian mobsters or some rugged, street-wise Black gangsters get beaten to a pulp by my armada of cute but ruthless Japanese schoolgirls. You sir, just gained another future customer ;) Keep up the good work :) Although, your art studio may want to alter the uniform of the schoolgirl. It looks too similar to Gogo Yubari's of Kill Bill and there might be some infringement.
  2. Mayan Obsidian

    Big Hard Drive? Why Compensate?

    I completely agree! My friends get excited about large 750mb and terrabyte harddrives and I'm thinking, "I don't want to put all of my eggs in a basket that large."
  3. Mayan Obsidian

    Things which make me sad

    Ah. And that's why console gaming is getting more popular amongst developers.
  4. Mayan Obsidian

    It has been awhile

    Yeah. It has certainly been awhile. I've been working on stuff just wasn't in the mood for posting until HopeDagger gave me a PM telling me to update my journal. I do pay for this thing so the least I could do is bore the readers out there with wonderful updates about .... nothing. About Tangent Yep. That project got dropped. That happened for two reasons: 1. Poor Planning. Once again it is so important to actually plan out what you're going to do in your game before making an engine. I definitely over engineered the engine to make it as robust as possible and that sucked time out of the actual game development. Then once I was actually ready to add a functionality to the game, I pretty much had to break what I generalized in my engine design to get that functionality working. Deep inheritance trees (A table is a prop, which is a physics object, which is a game object, which has a mesh, which has animation, which has ...) and poor messaging between game objects really ruined it for me. 2. It was just going to be a clone in the end. In the end it was really just going to be a better version of Diner Dash, with RPG elements. I didn't think I could be happy if I made something that lived in the shadow of a different game or being labeled as a clone. Especially since the branding of diner games is so strong with the Diner Dash brand, I became less thrilled with my progress and more worried about the outcome. But you know, many projects are canceled and started again so maybe Tangent will make a comeback when I'm confident enough that I can provide an alternative experience to the customer catering genre of games that would appeal to the hardcore people. So what are you working on now? I took a month off from programming after a disappointing cancelation of my last project to collect my thoughts/motivations and started to play some other games for inspiration and continued to read development journals for insight on how to do things right. In the past 2 weeks I've dusted off my own engine and rewrote it from the ground up to be a component-based object model instead of an inheritance model. At first it was a pain to get everything set up again due to all of the querying that the components have to do: i.e, A physics component has to know the dimensions of the model before it can move the collision box every frame. So I assigned each component to have a mComponentName member variable and then just have a component query the component list of an object if it has reference something else. That way, I can plug and play components. My new project I'm very thrilled about. I can describe it as Asteroids/Geometry Wars meets Hunt the Wumpus. It should be good times. That and Bioshock and Persona 3 have completely STOLEN MY FREE TIME.
  5. Mayan Obsidian


    I'm thinking 2. Only because it would be interesting for you to log your progress when making a networking library.
  6. Mayan Obsidian - fresh new looks

    Hey, welcome to the world of web development IE headaches! One thing that I recommend doing right away is making a CSS reset template so that you can remove the default rendering across all browsers so that they'll all look the same when you start applying your own CSS. html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, font, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td { margin: 0; padding: 0; border: 0; outline: 0; font-weight: inherit; font-style: inherit; font-size: 100%; font-family: inherit; vertical-align: baseline; } /* remember to define focus styles! */ :focus { outline: 0; } body { line-height: 1; color: black; background: white; } ol, ul { list-style: none; } /* tables still need 'cellspacing="0"' in the markup */ table { border-collapse: separate; border-spacing: 0; } caption, th, td { text-align: left; font-weight: normal; } blockquote:before, blockquote:after, q:before, q:after { content: ""; } blockquote, q { quotes: "" ""; } What I typically do is start a new css with this template and then remove and alter as I modify my theme.
  7. Mayan Obsidian


    I'm currently using Site5 to host my websites. For $8 (12 month plan) they offer: 110 GB disk space 5 TB bandwidth 110 domain pointers (I.e, multiple .com websites can point to folders in your main directory) You can also get that plan for $5 if you agree to pay for 24 months worth. I've been with them for 2 years so far it's been pretty good. Of course, I think that 5 TB bandwidth is completely ridiculous but it's nice knowing that you'll have that extra bandwidth in case you need it.
  8. Mayan Obsidian


    Fists of Justice sounds more badass to me then corny :)
  9. Mayan Obsidian

    Woot woot

    Awesome news, Congratulations :)
  10. Mayan Obsidian

    Jumping around.

    Oh darn. You had me all hot and bothered with the FFT like elements in Ravenkeep :(. That's okay. You'll find that game you're passionate about and it will turn great!
  11. Mayan Obsidian

    It never hurts to ask

    Whoa. You got 2500 points already? That's crazy! Do other games give out more points when you complete them? I'm just impressed that it took you only 2 days to earn that many points. At least it's a lot more doable then the coke-rewards program. (Hah!) I wish I knew about that site when they had Vista boxes. I definitely would've worked hard for that prize.
  12. Mayan Obsidian

    How would you improve on an old game?

    The easiest way to improve an old game is to not only update the graphics, but fix what really bothered you the most about it when you first played it. My favorite game of all time is Final Fantasy Tactics. I always go back to it whenever I play a modern not-so-fun strategy game and I always have a blast. However this game is not without it's flaws: 1. You should NOT permanently lose your characters if you leave them dead for more than 3 turns. This does NOTHING BUT MAKE ME SIT UP AND HIT THE RESET BUTTON. It's even more frustating when you have one enemy left, but YOU'VE LOST because one of your well grown Summoners/Calculator die. The amount of work (*cough* JP Grinding *cough*) that goes into each character makes this "penalty" of death meaningless and frustrating. I would improve this by making characters go to a hospital where I would have to pay for the medical fees so that they can rejoin my party. 2. New recruits should not start at level 1. It has always bothered me that new people that you get from the recruitment office start off at level 1. They should start off at the average level of your party and have an average amount of jp per class. Or even better, let me pay more to higher people that are already a class. I wouldn't mind dropping 5-10k on a Ninja or a Knight - assuming that I had already earned these classes with someone else. 3: More careful translation. The BLAZE GUN should not cast Ice after I shoot someone with it. Now I know they're releasing a PSP version of Tactics, but I don't know if they've altered any of these issues that I have (apart from the translation).
  13. Mayan Obsidian

    Multiplayer gaming question?- Game idea

    As a hardcore pvper your idea worries me because of the difficulty in balancing so many variables. With four races, eight classes, and with two different forms .. that's 64 combinations to balance if you want to keep them all useful and fair. Another thing that concerns me is this "second form". Depending on how often someone in the first form can confront someone in the "second form" may lead to some frustration if the second form really does give godlike abilities. I know that if I became a godlike angel, I would definitely hang out in the areas where people are trying to earn their second form because I know they don't have it yet and one-shot them all to death. Making an even ground of competition in mmos is very important if you want to attract (and keep) pvpers like myself playing your game.
  14. Mayan Obsidian

    Long respanwn time to encourage self-preservation?

    Quote:Original post by Iron Chef Carnage Death in most combat-oriented video games is a small matter, at most a fifteen-second delay before you can rejoin the fray. I've been reading the "No tactical thought" and other threads, and am wondering what the reaction might be to an MMO where "death" results in a crushingly long (like 72 hours) "respawn time". Ouch. That is crushingly long. I think that the humiliation of being caught off guard or underestimating your opponent and the long walk back to your corpse is enough of a punishment. 72 hours (3 days) is way, way too long. Can you imagine someone saying, "Oh well. I died, I'll exit this game and re-run it in 3 days." I think that 30 minutes is appropriate if you're bent on a time-based punishment. Quote:With that sort of dynamic, it could be entirely possible for a guild to be literally wiped out and taken out of play for a protracted period. If you could prevent the creation of of alts/toons so that a guild can be wiped out would be very interesting. However, billing should take into account days (if still using the 72 hours thing) where someone can't play otherwise there will be irate people paying monthly that can't log in. Quote:If you could continue to level your guy's physical attributes while working as a slave, would that be enough to convince players to serve their in-game enemies without becoming fed up? No. I want to be the hero. I play MMOs to feel like a hero and to experience adventure. I don't think that there is any kind of incentive that would make me watch my character slave away.
  15. Mayan Obsidian

    Advice on Dating Sim

    Quote:Original post by MSW What is the target market for "Dateing sims"? Who buys them? What is thier age range? What do they say makes them interested in the genre? Are they middle age guys who play them out of nestalgia for thier youthfull single days? The target market is pretty much single 17+ males. What makes them interested in the genre is that it gives them a feeling of being wanted by multiple members opposite sex plus the thrill of the hunt for the girl that you want without fear of rejection or embarassment - after all if it doesn't work they can just reload a previous savestate and keep trying.
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