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  1. Thanks for sharing!  The post was to-the-point and very informative.  I'd never heard about the training that Codility offered "training", so that will definitely prove useful.  Also, the post reminded me to use my GitHub account more...which isn't a bad thing.
  2. Keyboard and mouse for strategy (including RTS) and multiplayer FPS games   X360 controller for everything else
  3. Check out http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/.  The author provides a very concise introduction to the pipeline in thirteen parts.  Worth the read if you have some time.
  4. I hate this site

    Its not that bad, but to respond to your comment, if you type "game developer community" or "game development community", this site is the top result. I feel like there is a sense of "elitism" on these forums, but its easy to shrug off. If you hate it that much, don't bother visiting the site (or forums).
  5. Check out the Tiobe Index ([url="http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html"]http://www.tiobe.com...tpci/index.html[/url]). It provides a list monthly of the most used programming languages0. The list is not specific to any industry, but you can at least gauge what kind of languages employers are looking for (to include the game industry).
  6. Online university Question

    Both of these universities are non-profit and offer CS degrees completely online: Regis University: [url="http://cps.regis.edu/degrees-bachelors-computer-science.php"]http://cps.regis.edu...ter-science.php[/url] (regionally and ABET accredited) University of Maryland University College:[url="http://www.umuc.edu/undergrad/ugprograms/cmsc.cfm"]http://www.umuc.edu/...ograms/cmsc.cfm[/url] (regionally accredited) Both schools are somewhat expensive (~$500 per credit hour), but financial aid is always available. I go to UMUC and its a decent program. There are courses offered in game development and computer graphics. Also, UMUC offers a lot of minors that can be earned completely online. I just finished the coursework for a minor in mathematics and only have four courses left in my major. If you want more information about UMUC specifically, let me know and I'll try to help you out.
  7. Grantham University Online

    [quote name='Cayliff' timestamp='1338077810' post='4943589'] What Accreditation should the CS program have? [/quote] Regional accreditation is the most important thing as it is given to schools that are academic focused and non-profit schools. This is imporatant if you plan on going to graduate school. National accreditation is recognized and is more vocational focused, but the standards for this accreditation are not as strict as those for regional. A lot of game design schools such as Full Sail and DigiPen are nationally accredited. The issue you'll run into with national accredited schools is if you plan to transfer or go to graduate school. You'll always be locked into other nationally accredited schools with very little chance of attending a regionally accredited one. ABET accreditation is program specific and geared towards engineering and technology majors. ABET accreditation is typically only found at brick-and-mortar schools. ABET isn't a "killer" if you're looking at CS / technology programs; however, an engineering program (CmpEng, etc.) that isn't ABET accredited should be avoided. By the way, Grantham is only national accredited (not regional or ABET). It all comes down to if you plan on transferring later or going to graduate school. What's your plan? Check it out: [url="http://www.online.colostate.edu/blog/posts/regional-accreditation-vs-national-accreditation"]http://www.online.co...l-accreditation[/url].
  8. I use Codeblocks because I can use it at home on my windows machine and on the go using linux. Nice to have a single IDE for use on multiple operating systems.
  9. Check out "Introduction To Game Development" by Steven Rabin ([url="http://www.amazon.com/Introduction-Development-Second-Steve-Rabin/dp/1584506792/ref=tmm_hrd_title_0"]Amazon[/url]). The book covers everything from history to design to programming to art to the business side of things. Also, I believe most schools that offer game development courses use this book for the intro classes.
  10. Marriage and New Home!!

    Marriage is a wonderful thing. Good luck with the upcoming chapter of your life.
  11. If you take a look at the job listings on Gamasutra and GameJobs, you'll notice the majority of openings are for software engineers and creative/level designers. I'm sure the numbers look the same on other job sites due to the lack of quality software engineers looking for jobs. Plus, at least in the engineering side of the house, there is typically more money to be made outside the game industry.
  12. Does anyone know which game engines are used by companies that design and produce sports titles? Do most of the companies build engines for such games "in-house" or can they used stuff such as TORQUE and other widely offered engines? Any help is greatly appreciated.
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