• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Cod

Members
  • Content count

    15
  • Joined

  • Last visited

Community Reputation

167 Neutral

About Cod

  • Rank
    Member

Personal Information

  • Location
    Honolulu, HI
  1. Thanks for sharing!  The post was to-the-point and very informative.  I'd never heard about the training that Codility offered "training", so that will definitely prove useful.  Also, the post reminded me to use my GitHub account more...which isn't a bad thing.
  2. Keyboard and mouse for strategy (including RTS) and multiplayer FPS games   X360 controller for everything else
  3. Check out http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/.  The author provides a very concise introduction to the pipeline in thirteen parts.  Worth the read if you have some time.
  4. Its not that bad, but to respond to your comment, if you type "game developer community" or "game development community", this site is the top result. I feel like there is a sense of "elitism" on these forums, but its easy to shrug off. If you hate it that much, don't bother visiting the site (or forums).
  5. Check out the Tiobe Index ([url="http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html"]http://www.tiobe.com...tpci/index.html[/url]). It provides a list monthly of the most used programming languages0. The list is not specific to any industry, but you can at least gauge what kind of languages employers are looking for (to include the game industry).
  6. Both of these universities are non-profit and offer CS degrees completely online: Regis University: [url="http://cps.regis.edu/degrees-bachelors-computer-science.php"]http://cps.regis.edu...ter-science.php[/url] (regionally and ABET accredited) University of Maryland University College:[url="http://www.umuc.edu/undergrad/ugprograms/cmsc.cfm"]http://www.umuc.edu/...ograms/cmsc.cfm[/url] (regionally accredited) Both schools are somewhat expensive (~$500 per credit hour), but financial aid is always available. I go to UMUC and its a decent program. There are courses offered in game development and computer graphics. Also, UMUC offers a lot of minors that can be earned completely online. I just finished the coursework for a minor in mathematics and only have four courses left in my major. If you want more information about UMUC specifically, let me know and I'll try to help you out.
  7. [quote name='Cayliff' timestamp='1338077810' post='4943589'] What Accreditation should the CS program have? [/quote] Regional accreditation is the most important thing as it is given to schools that are academic focused and non-profit schools. This is imporatant if you plan on going to graduate school. National accreditation is recognized and is more vocational focused, but the standards for this accreditation are not as strict as those for regional. A lot of game design schools such as Full Sail and DigiPen are nationally accredited. The issue you'll run into with national accredited schools is if you plan to transfer or go to graduate school. You'll always be locked into other nationally accredited schools with very little chance of attending a regionally accredited one. ABET accreditation is program specific and geared towards engineering and technology majors. ABET accreditation is typically only found at brick-and-mortar schools. ABET isn't a "killer" if you're looking at CS / technology programs; however, an engineering program (CmpEng, etc.) that isn't ABET accredited should be avoided. By the way, Grantham is only national accredited (not regional or ABET). It all comes down to if you plan on transferring later or going to graduate school. What's your plan? Check it out: [url="http://www.online.colostate.edu/blog/posts/regional-accreditation-vs-national-accreditation"]http://www.online.co...l-accreditation[/url].
  8. I use Codeblocks because I can use it at home on my windows machine and on the go using linux. Nice to have a single IDE for use on multiple operating systems.
  9. Check out "Introduction To Game Development" by Steven Rabin ([url="http://www.amazon.com/Introduction-Development-Second-Steve-Rabin/dp/1584506792/ref=tmm_hrd_title_0"]Amazon[/url]). The book covers everything from history to design to programming to art to the business side of things. Also, I believe most schools that offer game development courses use this book for the intro classes.
  10. Marriage is a wonderful thing. Good luck with the upcoming chapter of your life.
  11. If you take a look at the job listings on Gamasutra and GameJobs, you'll notice the majority of openings are for software engineers and creative/level designers. I'm sure the numbers look the same on other job sites due to the lack of quality software engineers looking for jobs. Plus, at least in the engineering side of the house, there is typically more money to be made outside the game industry.
  12. Does anyone know which game engines are used by companies that design and produce sports titles? Do most of the companies build engines for such games "in-house" or can they used stuff such as TORQUE and other widely offered engines? Any help is greatly appreciated.