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  1. Lithic

    Do You Like Time Trial Modes?

    In third person you have a bigger field of view and you can better see where shots are coming from when you're getting shot at from behind. But really the advantage doesn't seem significant and aiming is easier in first person. I think you're right, doing leaderboards only by difficulty level seems to be the way to go.
  2. Lithic

    Do You Like Time Trial Modes?

    Interesting thought. While video recording would probably impose too much overhead on the framerate, it would be cheap to record positions, directions, and velocities of game objects and allow for a replay. Interpolating the recorded data and drawing with the game engine isn't much different than interpolating multiplayer data, it's doable but a fair amount of work to allow replay. Everyone's feedback seems to validate that it's worth adding this feature. For initial release I'll probably just enforce with refreshes, but maybe come back later and add replay support.
  3. Currently my game is single-player only. I've experimented with multiplayer, but my focus has been single-player and other modes are unpolished and probably won't make the release. I've been considering adding a time-trial leaderboard to add a competitive aspect to the single-player mode and increase replay value. However, I built both a first-person and third-person mode. Both are excellent and fun, but it seems unfair to have first-person players compete against third-person, so I'd be looking at two separate leaderboards (or 6 leaderboards if I go with 3 difficulty levels). Further, if I separate these modes from a leaderboard standpoint, then I can't allow a player to switch mid-game. I use a checkpoint system for save games and don't currently support multiple save slots, so the only way to play the other mode would be to start over. I'm also a little worried about cheating on the leaderboard, I don't really think that there's anything within reason I could do to prevent it, though I'd be lucky if my game was popular enough to have that problem. Do you think a time trial leaderboard is worth the trouble? Is it enough to just have a single-player game that's just fun to play without a competitive reason to replay? Here's some videos of both modes to add context:
  4. My game has reached a point where I need voice or text objectives to tell the player what to do next. The HUD provides visual pointers for the next objective, but a verbal or text representation is badly needed and it would give the ability to layer in a storyline and add some depth. I think my favored approach is speaking avatars in the HUD, like in StarCraft, but I'm not sure how to achieve this. I'm open to buying lip-synced 2D sprites if there is such a thing, but it may be difficult to match my visual style with sprites. Another idea that I've considered is trying to record video sequences of actual people (either wholesale or splicing frames/clips). Anybody try to do either of these? Advice? Is it as hard as it seems? Doing a voice-over without avatars has struck me as a more practical alternative, in conjunction with a text representation of objectives (overlay when objectives change or when the game is paused). I fear this approach would be less immersive, but is it good enough for a single-player indie game? Are there examples of this that you think worked well?   Here's a video of the gameplay to give you some context:
  5. Lithic


    From the Star Fighter game project
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