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  1. Bforartists is a fork of the popluar open source 3d software Blender. With the goal to deliver a better graphical UI and a better usability. When you are not happy with Blender and its UI, chances are big that you are very happy with Bforartists. It has left click select, icon buttons, a customizable toolbar at the top, a much cleaner and slimmer UI and better handling. Bforartists 0.9.4 is ready. Currently there are just the Windows binaries available. But Linux and Mac builds should follow shortly. You can grab it in the download section: https://www.bforartists.de/content/download The new version brings all the goodies from Blender 2.79. Like Denoiser, PBR Shader, Shadow Catcher, Flimic Color Management, etc. . Please have a look at the Blender 2.79 release note at the Blender page for the new features. Important is the compatibility note. Blender 2.79 is not fully backwards compatible to earlier version anymore. And this affects of course Bforartists 0.9.4 too. The changes in Bforartists itself since the last version sums up to over 100 changes again, but are each rather small. The last weeks and months were in big parts spent at documentation and tutorials. Unbelievable how time consuming this chapter is. That's why Bforartists 0.9.3 brings mainly fixes and some small changes and cleanup operations. And we had some inconsistencies in the hotkeys again. F2 to call the console is removed since it conflicts with Linux build. The Properties sidebars now all opens with Ctrl T, not longer with N. And we have readded the hotkey to Loopcut and Slide, since it is a fundamental modeling tool, and often used. For the changes please have a look at the Bforartists 0.9.3 release note. Version 0.9.4 was an emergency release because of a showstopper, and fixes just one bug. The release notes can be found here: https://www.bforartists.de/wiki/release-notes There is also a quickstart tutorial series available to get you started: https://www.youtube.com/playlist?list=PLB0iqEbIPQTZEkNWmGcIFGubrLYSDi5Og Have Fun Reiner
  2. tiles

    Free 2d/3d art assets '09!

    Hi there, I`m the admin of Reiner`s Tilesets. My webspace has changed. And with that the URL.The link above leads to the subdomain of my ex hoster. And so it becomes invalid in the next days. My new URL is http://www.reinerstilesets.de/ Maybe somebody of the admins can fix the link in the first post so that there is no dead link in the list
  3. tiles

    Truespace 7.6 FREE

    The TS interface is customizable. When you don't like the icons simply turn them to 1D and they will show the name of the tool instead. You can also customize the hotkeys. And you can modify your toolbars and put your toolbars wherever you want them to have. The speed issue comes partially from running two render softwares at once. Plus the Bridge to connect them. Modeler is the old render software, Workspace the new one. To speed things up you can turn off the bridge. Workspace speed also depends alot at the graphics card because of realtime display. You will surely never be lucky with an old card wih not enough ram. But you can speed up the realtime display by changing the hardware settings down to DX 7.
  4. tiles

    Truespace 7.6 FREE

    +I also can't find how to import in a file. There is a file open dialog thing at +the top, but it only seems to have truespace files, or image formats. Where is +obj, 3ds, and those regular formats? Not yet integratet into the Workspace. Switch to Modeler. Here import the files in the menu at the top. Or when it's an OBJ, load the LUUV Plugin and import your OBJ file by this plugin (would recommend that way). Then switch to Workspace. To find your way into the GUI i would highly recommend to watch the learning videos at the caligari page. You can also set the Toolbars in the Workspace to 1D. They display text then, which may make some things clearer.
  5. tiles

    Blender animations vs .x format

    I don't know this much about Blender. But there are various settings when you export to X. Are you sure that you have included to export the animation?
  6. tiles

    Gamespace UV Mapper Export Bug?

    Heh, I once stumbled across the solution by pure luck. Glad it works in gameSpace too :)
  7. tiles

    Gamespace UV Mapper Export Bug?

    I had such things happen before in trueSpace too. Which is the big brother of gameSpace. And yes, it is a bug. As a workaround, try to paint it with a blank texture in let's say 1024x1024 pixels size. Then export and have a look if it fits now. It once worked for me in TS.
  8. Hum, modeling is one thing. A final render by night another one. Nobody can talk about details here to give you an advice. No details really visible. It might also be a good idea to post a wireshot. The edgeloop flow is something important when it comes to animation.
  9. tiles

    Texturing...is it easy to do?

    ROFL ! I want to win a nascar racing. I have no clue about driving though. Is it easy? How is this done exactly? Any help would be appreciated. XD See the point? ;)
  10. tiles

    Texturing problem

    You should read some tutorials or even the manual to learn UV Mapping. For a this straight slope you may need to unwrap the mesh. Looks like it is simply planar mapped from the top. And because of the angles of your slope some parts are just covered by a few pixels. Which stretches this few pixels across this part. And that doesn't look nice :)
  11. tiles

    styles of walking and running?

    Hard to find. Maybe this book. Never had it. But heard good things about it. Google will lead you: The Animator's Survival Kit from Richard Williams.
  12. tiles

    Need Suggestions for 3D Modeler

    Why should Caligari replace your TS2 copy when you can download TS 3 for free? http://forms.caligari.com/forms/ts3all_free.html But keep in mind that TS3 has no bones nor other useful features like SDS or Mirror Modeler. It is stoneold. But has not this much features that you get lost. Good to start with 3D. I would suggest to spend a few bucks to get at least TS 5, 6, or better 6.6 once you get used to the interface. Plus the Polytools Plugins and Motion Studio (alternative Bones System). I cannot recommend current TS 7.1 at the moment though. More an Alpha version than a full version ... For TS being difficult, well, 3D in general IS difficult nowadays. I wouldn't want to start with nowadays generation. Hundrets of tools. No matter which 3D Software you use. You will get lost in all of them first. Different to other render software, TS has a nearly completely button driven interface. Which is confusing in the first moment. But i got quickly used to it those days. And don't want to miss it anymore. This small Buttons makes it possible to place all needed tools accessible in the workspace. No big pulldown menu searching. And after a while you will hotkey most important features too. Which gives me a quick workflow. TS is no high end 3D software though. The decision which software to use is in the end a thing of personal flavour and your purse. Would surely switch to one of the big ones when i would have more money ;) What kept me away from Blender, besides the chaotic GUI, is the fact that it cannot handle N-Gons. Just Tris. No quads makes it hard to model. Edgeloop fun ...
  13. tiles

    Modeling People

    Not really. I produce small isometric Bitmap sprites in size of 96x96. You wouldn't see anything useful from this thumbnailsized pictures ;) But have a look at yourself. Here a vampire where i have used a Makehuman mesh to go on with modeling: And here a from scratch modeled cook sprite: I would download Makehuman and have a look by yourself. Isn`t that big ;)
  14. tiles

    Modeling People

    I have used Makehuman for one mesh so far. Has saved me some days to model from scratch. So it isn't completely useless. It was simply faster. But every timesaver also has its price. Makehuman proportions are a bit too realistic for my flavour. And you cannot get completely rid off of this look. It's the same with Poser meshes. You will always notice that it is a Poser Mesh. That's why I prefer to model from scratch, which gives me even more control. Makehuman is also nothing for low poly gamemodels. Too much polys. And there is no Makeanimal. So you better know how to model ;)
  15. tiles

    Modeling People

    The box modeling way: Modelingtutorial Joan of Arc The cheat way: Makehuman In the end: Whatever gets the job done. Boxmodeling, Poly By Poly, Sculpting, remodeling a Makehuman mesh. etc. . Don't even try to model it in one piece. You will get mad. Split it into body pieces to model. First model a hand, a foot, the torso, ... . And then union the parts together once you are done with the pieces. Important for animations are the edgeloops. Wrong edgeloopflow and your mesh will deform wrong. Important is also the rig. Dependand of your bones system. That's the part which needs experience. Unfortunately no software around that raises your experience. You have to do it the hard way: make them :P Not sure if i would want to model with Blender though. No N-gons means no quads. Gives you surely a hard time because of the edgeloops ...
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