SarsDP

Member
  • Content count

    45
  • Joined

  • Last visited

Community Reputation

100 Neutral

About SarsDP

  • Rank
    Member
  1. Did you compile in debug or release mode? Tot the best of my knowledge you should only need the framework installed if its compiled in release mode. Althoug I could be wrong.
  2. How hard is it making this type of game?

    You also you need a quotation mark right before the Hello.
  3. Someone tell me what is wrong with this!

    while(Mlist.front() != NULL) { Send() //add a ; }
  4. Well, it was already said your best bet wes ebay. Don't know why you couldn't search on your own, but here you go. http://search.ebay.com/ps2-linux-kit_W0QQfkrZ1QQfromZR8
  5. Not shure why this is happening

    In C++ I'm pretty sure structs just work as classes that default to public.
  6. Quote:The original plan was to have specific objects inherit off the basic type objects CollisionObjectEnemy | \/ InheritedEnemyWithSpecializedReactionBehavior But the specialized objects still don't know what they are dealing with when they get to this function: void CollideWith( CollisionObjectPlayerWeapon obj ) { // yeah, but what KIND of player weapon? } make variable inside CollisionObjectPlayerWeapon that tells you what you're dealing with