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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

RanBlade

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  1. Khan academy really does help with the language of math. That was a lot of my issue as well.
  2. I have probably brought this up before. But I feel the need to share my updates on it. First a little background. I have been trying to get better at math, especially math that pertains to video games and 3D. I kept getting snagged and it was always at the beginning before anything really complex happened. Something was missing, I didn't have something I needed to grasp this. So I decided to backwards on Khan Academy. I started all the way back on his early math section. I went through early math like a breeze. Got it to 100%. and got it in my head "maybe this is too far back". So I tried a more advanced subject again. Again I was stumped. Then I went through his arithmetic track to 100%. I knew most of it but I also found my major flaws in a lot of my fundamentals of math. HUGE gaps. So I was flying through arithmetic and gaining knowledge now. Then something crazy happened that I wasn't aware that his site would do. It stopped letting me do mastery challenges when I got more then a couple problems wrong. It made me practice. Which at the time I thought was dumb. But then I did I practiced since I had nothing to do for the rest of the day and I didn't want to jump forward again. I learned a lot of concepts about even multiplication and division I wasn't aware of. I learned how to deal with fractions properly. But I felt this was all superficial. I thought ya sure I "knew" this and was just not getting into it. Soon later I mastered this section. I then started on Pre-Algebra (this was a subject I always loved in school). It was going well and I got to the part on exponents and radicals. Then I started getting scared so I watched a video on negative exponents(a video i had watch awhile ago and it was baffling to me). I watched it and boom it clicked I knew what was going on I could solve this. And I worked through it and it was going well. Same thing with square roots, cube roots, lcm, GCD. They all seem fairly trivial now. I kept wondering "Why does this seem so tirvial now?" So I sat and thought about this. All that practice on the fundamentals I had done recently had really taught me what I was missing. My roof wasn't leaking, my foundation was cracked and the ground water was coming through. I am not saying I am a master but I am saying that I have a lot more confidence in myself now and I am glad I swallowed my pride and went backwards to even lower math then my kids were doing. So my TL:DR is go don't be afraid of looking stupid for going back to your foundation skills and fundamentals. If your having problems be honest with yourself and go back as far as you need to it will only help you in the long run. I am having a ton of fun now and am looking forward to geometry, algebra, trig, calc, linear algebra. And I owe it all to Khan Academy. The way he structures it really forces you to learn even if you feel like maybe it is just letting you blow past. When I was doing early math. I could master 6 subjects from not practiced in one mastery challenge. Now at pre-algebra I am only able to go from "needs practice" to "level one" in a single mastery challenge. It is forcing me to go back and learn and take time. and missing a mastery challenge question really means something if I can't burn through it while also having my challenge locked out. It really does make it feel like a game. I hope anyone who is struggling with math will check out Khan Academy
  3.   Yes a friend of mine has alerted me to that issue. I plan on adding that functionality. As well as put a time limit on the game. It was something I completely overlooked when I was coding everything. 
  4. So I finally finished a game on my own. It is a very simple concept of hang man modified to be more kid friendly. The game is called Word Game for now. The game starts off showing you a plane game with a couple UI buttons. And unfolds through a UI driven interface to play the game. I really learned a lot on this project. Mostly on staying focused and having a plan. Before I even started i setup a very simple "Design document". Something I have only played around with in the past. I followed this document the best I could. The idea of having a plan really helped me to stay focused on the goal of completing a game. It also helped me know where or what I needed to go to next. It is a step I doubt I will skip again. I gave myself 2 weeks to make this game. The first time I have EVER done that. I didn't meet my goal of 2 weeks. It did take me almost 2 months because of normal life issues and some slacking off. Thanks to not hitting my timeline though I learned a lot of lessons on time management. Also a few lessons on not getting discouraged. I know this game is extremely simple but I had a lot of fun doing it and watching my kids laugh while playing it has been awesome! I struggled with a few things. UI - I had never really done UI before so I struggled with getting it working right at first. Also I still don't quite have the scaling down for multiple resolutions. File I/O - Having a high score screen was a must for me. The topic of File I/O has always been sketchy for me(maybe because I don't do it enough). So it took some google but I got it to work but I feel I don't have a deep enough knowledge of the topic and I don't like that. WWW/PHP requests - Even though I didn't learn any theory on how it works, especially the WWW stuff in C#. I was able to get it working to save/load the high score for the web player version of the game Texture tiling - I have never really done much with graphics that was not super trivial and the concept is odd to me. So it took me quite awhile to figure out how to tile one image across 4 blocks without having to create separate texture files for each block. I didn't want to have 4x textures saved for every word in the game. This project has re inspired me to brush up on my math and get to the level I need to be in order to understand the more in depth concepts that I am interested in. I am hoping that my next project won't be as trivial and that I can work towards a simple 2D RPG. I have the code on github and would love if anyone with time on there hands would like to give me some pointers on the code. I don't have many programmer friends and so I don't get code reviewed often. I feel like it is a huge learning tool though to be able to get the input of someone with more knowledge then you. Here is the link to Word Game Github You can try the game out on the WebGL version I have setup: Word Game WebPlayer -WebGL is in a preview phase on Unity and has a lot of quirks. It may take a long time to load. It also will not work on IE. You can also download the game from my webpage: Word Game Download I hope to have another game up soon. I plan to to post development journal entries now that I am more comfortable with what I can do. Any and all feedback is encouraged!
  5. From the album Word Game

  6. From the album Word Game

  7. From the album Word Game

  8. From the album Word Game

  9. From the album Word Game