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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Landfish

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  1. Many moons ago I used to bandy about the Design section of this forum like it was a full time job. I started too many inflammatory posts about how stupid games that are stupid are. At the time, my understanding of games didn't reach very far beyond Squaresoft RPGs, so I thought I was a revolutionary. It turns out Rockstar games among others were the cure for this ignorance. I stand by a few ideas from back then, like calling "Murder-Based Experience" for what it is. But I think things have changed so much now it's almost not even worth remembering. This post is mainly a shout out to all the people who might remember me from back then. Those few who might not hate me. Hey! How's it going?
  2. Skip Williams, author of the D&D 3rd ed. PHB, wrote a decent book called "Cry Havoc" for running D&D war game scale stuff. I am also a big fan of Dream Pod 9's Silhouette system, which was a hybrid RPG/tactical war-game from the get go. They had a really weak phase for a while, because they tried to hop on the OGL bandwagon, but now they're making a comeback with a stream-lined new "wargame only" edition. Luckily the math is the same, so it's very easy to patch the RP back into it.
  3. Hey guys, I made a post, foolishly one might say, on April 1. Evidently people thought it was a hoax. No such luck! It's for real. Like I said then, I am a very different person these days. I've been reading some posts, but I'm not likely to start threads any time soon. I've grown up a lot, and so have game designers. No need to fight anymore. Nonetheless, I hope you've all done your part to end the genocide.
  4. Hello, everyone. Does anyone here remember the old Piscine Quadriped? Have you been treating the Goblins nicely? Well, after a long period of malaise and a middling career as a waiter, I'm back in school for *gasp* game design. I thought maybe I should make an appearance at my old haunt. I'm less inflammatory nowadays. So much has changed since I spoke with y'all... Landfish