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kapru

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About kapru

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  1. kapru

    What were these games coded in?

    My guess is Visual Basic, But then again c/c++ with alittle asm thrown in could also be it
  2. kapru

    Beer drinking update

    i learned to love beer. When i was younger i hated the stuff. Now i have a beer or 2 every now and then without the intention off getting pissed purely because i love the taste. Carlton Draught is my fav beer aswell
  3. kapru

    Beer drinking update

    Beer is kinda like a marriage. There are 3 options to choose from here. 1) You loved it from the start(Falling in love made for each other) 2) You learn to love it(Forced together but grow on each other until love forms) 3) You hate each other(Divorce is too expensive)
  4. kapru

    Terrain Engine

    Yep i looked throught that artical. Made me realise how easy occlusion culling is. Im still not sure it its worth doing for a terrain tho.
  5. kapru

    Terrain Engine

    You render a low quality version on a small off screen buffer. I might post the sounce to the engine if i can get it cleaned up
  6. kapru

    Terrain Engine

    first im using frustum culling to get rid of the patches that have no hopeof being rendered.(this will soon be optimised with a quadtree). I then create a render list of all patches that are in the viewport. i then sort these by distance. i then render each patch to an offscreen buffer and record how may pixels were drawn. i then remove the patches that didnt draw anything from the render list. Then i render my final copy
  7. kapru

    Terrain Engine

    Well im an idiot slow performance problem should now be fixed Would you believe i had it set to software vertex processing???
  8. kapru

    My Terrain Engine [demo posted]

    any one wanna explain exactly what it is no need to go on how it works tho
  9. kapru

    Terrain Engine

    New version with occulsion culling. Anyone notice any speed ups?
  10. kapru

    My Terrain Engine [demo posted]

    so Geomipmapping is when you have 2 vertex streams one for the x and x position this one would never change and be the same for all patches. And one for the height. these would be joined together in a vertex shader??
  11. kapru

    Terrain Engine

    Im on a gf6600GT at home and runs fine here. Ill have to go over everything tonight
  12. Can vertex shaders be used to add and removed vertices in a mesh?? i thought they only do the transformation and stuff like that
  13. kapru

    Terrain Engine

    Weird i cant explain the 3fps
  14. kapru

    Terrain Engine

    your joking??? thats pritty bad Without moving the mouse on start up im getting 42fps Im on my work comp its a p34 3GHZ 512MB Ram Nvidia Quadro NVS285 128MB
  15. kapru

    Terrain Engine

    Im hopefully going to get to fixing the cracks soon. Just need to find a good way of doing it. I read the document about doing it in the shader but that just went right over my head so i think ill probably end up creating a look up table of something like that. Also you'll notice the patch change LOD i think its abit too noticable so im gonna have to also change the LOD from just skipping points to determining ones it can take out with not much change to the gereral shape
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