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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About polyfrag

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  1. If not for living, we might need Mars and other planets, as temporary stepping stones on learning to travel farther, or as intermediate resupply points. Ie if we never go there and never do anything there, we will never progress.
  2. A planet is just a base of minerals and gravity, assuming you can biodome it all. A lot of pressurized volume and plantable surface area is lost though if you have to biodome it. Maybe there's inflatable transparent sheets or plastics or rubbers that can be used on a large scale that could keep pressurized.
  3. job

    The issue though is that I'm doing physics not games, and thus it is useful. It is no more a hobby then what the quantum gravitists are doing, or waiters, and actually more productive and useful. I'm actually draining my finite mental resources. This is like precious gems and silica used to make computers and smartphones. The stuff I do in my head, is like running computing time on a super-computer, except there's only one of me that can do these mentally damaging and permanently altering brain structure tasks, until other people get off their asses and learn to think and do the same about physics.
  4. Actually I don't care about discussing this. So I guess I'm going to mix the fun of a break I was going to take with actually trying to make money. I don't actually need to make money. I just need to be trying to make money. And I have a load of better things to be doing than games and anime. Which is kind of disappointing because I actually do need money to move out and do my own things. Such horses***. So I guess I have to come up with some crazy invention or tech and sell it to NASA/Roskosmos/whatever. @)$)#@( Which... seems doable... maybe in a year. Haha. Looking at the phase-shift propulsion developments going on it seems doable and I have to read to find out if or why it hasn't been applied to electromagnetic radiation yet. So excuse the spam not related to games... but I do not get a break now to make anime and games. Back to work for me. And no hope of getting out of this hole. I don't get money for just correcting mistakes in relativity theory and being right, about new things in string theory etc. [edit] Maybe the money fairy will come and sprinkle money on me in mysterious ways as I continue to make progress.
  5. I think I have to talk about everything on my mind and go into detail into the ideas everywhere because maybe the mental disconnect I feel is because I'm mulling this over by myself and there's a disconnect in communication or contact with reality. Also I thought maybe actually making games I was afraid to make might make money. Ie I was thinking now I actually have the reason or feeling of deservedness to make games that shamelessly grub money while making all the kids spend all their parents money etc. I was afraid it would make TOO much money. Haha. JK. But I don't think that will go anywhere as I'll still have to invest too much time or money and have nothing in the end. But about the ideas. I think writing in gsjournal is the only way I have of writing papers, unless some other journal besides the one I tried (JPhysA) publishes me. Actually seems like a waste of time if I already have everything organized in a simple way in a single place. I got banned by the idiots at physicsforums.net because they don't allow original research and thinking proposals. I think it was just because I was spreading dissent about relativity or rather just plain out saying it was wrong without any other solution or work done to show why. But I think if I make a second account... I don't know they don't even reply to the contact I sent asking about reinstating my account. Ah... [Swearing] Well there's other English physics and science forums, if I'm that desperate. And there's sci phys relativity on Google groups and the gsjournal forum. And dxdy.ru which is Russian and the lurkmore.ru discussion page behind the wiki entry on the theory of relativity. Um. Probably others. I feel like it's a copout and only rejects that don't know anything have to resort to this kind of spamming pretty though I actually intend to have discussions and unique content. Ok. Well that probably can't go wrong. Looking forward to this. [Edit] Not for the job thing. And I think that this might be at least interesting for the intial discussion I get when I start.
  6. I actually have to get a job now because I'm not officially making money, even though it's ridiculous and I should be getting paid for the useful physics work that I do. All these people in universities getting taught this ridiculous stuff that they take so seriously that if they even tried a little seriously in detail would realize that it has a flaw (ie the Pythagorean triangle of relativity). All these people that are doing these time-dilation experiments that don't get values corresponding to the gravitational time dilation that they should experience. And they have all the values they need for it. Just the gravitational acceleration. The velocity is in the rest frame. Anyways. The whole system is flawed and some people (like me) don't get money when they should or somebody else doing the same work would get paid. I have to actually try to make money instead of doing useful work. Grants are only for university students or professors. Imagine me doing web development work or app design or something. Ridiculous. And getting a job is just basically getting a rich person to support you. Fucking ridiculous! Agh. So frustrated. Guess I have to go apply for jobs on craigslist. Might just make sense to just rob a government, Fight Club style.
  7. You need some dynamite methods to start making money on games. This shovelware will not do... you need a bulldozer. Start by... making something that is not a game. That makes people 200% more likely to buy it.
  8. Maybe when all governments decide to digitize all currency. But it's got all the same problems that money has I think. And it seems wasteful to store EVERYBODY'S history in EVERYBODY's wallet.
  9. I'm kind of not sure if working on this takes too much of a mental commit charge as opposed to working on the useful physics work that I do. I didn't sleep though so this is not like I'm capable of doing anything besides mental work anyway. I think in the day today I might be able to do some work on the dopamine engine / subfield game, but I already put in my shift on the physics so I'm going to take a break overall. I think I found that by working on the fun stuff, the stuff that I'm kind of itching to do, I did away with (maybe this was just because I would've come to it anyway or because I hadn't slept at that time either) the unnecessary work of what I was doing with generating the acceleration space curvature, while I could do something more productive in the meanwhile, and so forked a new project to possibly do that while avoiding the possible other work of the acceleration space. Though I didn't do anything with that. And am now going to continue with the mainline project once I finish, though I am going to work on the mini side tasks, or rather the other main tasks, while I #ifdef 0 the unfinished acceleration space walking. I was thinking there would be eg a gamedev.bc.ca or something but that's a government level domain address. I was thinking of taking the remaining 5 months of the year as break to work on anime and games. I didn't do anything really to show for it physically (no new tech... or results, or anything to show that it is correct and a new discovery) but it was a good start and I think I should do it anyway because ... the only way to make these things is when you're not thinking about them too much... and... I think with the attitude I have right now that this is not the main thing I do, to make a living, or, trying to make money off of, or rather, that I don't charge money for it, and have substance that I can put into it that is not solely in the computer or anime or art drawing for that matter, field, and that somehow, deep inside, I can ward off the bad attitude that is naturally directed at game developers and the unproductive and self-destructive mindset that game developers that try to make a living off of this have and fall into, by the fact that this is not the main thing I do, that I do this just for fun, that I will have a different result than before... and really with physics you've got to take it easy. When you work on something, you have to keep your mind flexible and attack new problems and your mind continues working on it anyway somehow. Physics is the most relaxed field... if you don't go into quantum physics I guess. Or take the wrong turn at hicksville. Just kidding. But I mean that... physics or any kind of science is actually productive and useful and is actually respectable work. So you can take breaks. This is a total mind shift. I dunno. If you actually make a contribution and do something useful. And the more deeply somebody is in a field (and indebted with its mistakes) the more sheepish and miserable they become, eg the people I saw at the electronics store who were having second thoughts about going inside, haha. So I think keeping as far detached from the dirty grunt work is the best part, that is, keeping an overview rather than an in-the-mud view. That is the luxury some people have when they start out. And must eventually succumb to. If you're lucky you develop some kind of innate knowledge that you can transplant into another field. [edit] I think art, like music, and maybe anime and/or games, can have an inspirational or "coolness" impression effect, that can make people take up subjects or to give insights, like the techno song that made me take up physics... that I won't talk about. Yes, that is possibly what I intend to do, but probably won't have enough time for. Really I was doing it before I even heard it though. And don't think I have enough material for that kind of impressive effect. [edit] Okay, whatever, here is the techno song that made me take up physics. These songs got me through tough times and... provided some kind of meditative setting or contained some grain of truth that lead me to my insights.
  10. Here is how how it is currently going. https://github.com/dmdware/dopamine Requires Windows 8.1 to test https://drive.google.com/open?id=0B2Wuir9-DSiUcVktWWttUm9IVXM
  11. I think we'll get used to it or they'll fix it in the end. But I definitely think there's too much bloat and something wrong in eg MSVC2017 text drag-selection and the auto-correcting it does despite turning off auto bracket completion.
  12. Basically, think from the client's perspective and how to make money, rather than your own perspective or exploring ideas. I only get so far with this line of thinking before I run out of ideas though. Basically it's all bunk though and you're not going to make money either way.
  13. So this has to have some kind of kick or purpose beyond being just a game. So here's an idea for what was originally going to be "isometric forum" but now is "subfield" the physics lecture hall. Basically you're a student and somebody's giving a lecture. You have all the controls of an FPS. You can sit down in a chair, crouch on your desk, lie on the floor, or if you spent some of your student money to buy paper, you can crunch it up and throw it at the instructor, or make a meme face. The instructor and can up to the chalk board, equip it, and type on his keyboard, which will render the text on the chalkboard. He or she can also upload a PDF or two and JPEG's or PNG's or GIF's etc, and use them as slides, or PPT slides themselves, and give out PDF "handouts" all integrated into the rendering engine. Outside is war going on, and the roof's getting blown off, but here you are, discussing physics. You can assign different times and names to lecture halls for example, to say who's going to be lecturing when, and if this is worked into an MMO design with potentially limitless numbers of players (too lazy to say how right now), then this can be a continuous 24/7 thing like Habbo Hotel. Also, there's cafeterias, dorms, and a whole campus etc, and you can design your own, and host your own 24/7 MMO servers. You can also eg be in an office tower, or at your desk, processing PDF's from arxiv.org, or at a business meeting presentation with overhead projector slides powerpoint with arxiv.org PDF slides, or discussing it, or maybe there's a rocket launch that you're all furiously working on making happen, or you're at a pentagon, discussing top secret PDF's, or... at a surgery room.... or in king Tut's tomb, uncovering hidden for millenia old PDF's, or PNG's, or JPEG's, or GIF's, etc, or MP3's, or WAV's, or ... the secret chalice of the damned of porn .AVI .MPG .MOV .MP4..... ritual file opening and sharing. Basically a game of file exchange and information digging and role play and sharing. The idea was to make a 3D forum for discussion of physics or something. With lecture halls and buildings with levels etc. I think it would be interesting as a way to give presentations or lectures for people with their own fringe theories or something. Personally I think if people dig up random academic papers on physics for example and discuss them or have somebody lecture them and give everybody a brief run-down and digest, it would be interesting, and have some kind of purpose. It would be like a forum in a way, or maybe a Khan Academy of sorts, but for more sporadic and individual information bites. And the title "subfield" actually fits quite nicely with it. Or you could be mechanics in an air base garage working with UFO mock ups, trying to come up with propulsion, and the next day you come over again and there's a revised model or something eg. Because it's totally open source and moddable and supposed to be easy for anybody to pick up at a glance. Oh and you can use voice chat of course. That's probably what the lecturer would do at least.
  14. I'm just happy wracking up screenshots and pieces of art on my DeviantArt, which I get enjoyment out of. That is, I'm saying this because, you may be wondering why, the whole giant game is being made at all. I looked through so many, well, a few, new pieces of mecha art I saw. It feels like whoever read what I wrote and down-voted just doesn't understand what the heck I'm talking about. Eg the part about being low-poly and almost MineCraft-like. I hate MineCraft and the style, for the purpose it's being used for. What I meant is the crisp, polygon-perfect models, where every polygon is PHYSICAL and has reactive properties, if you shoot it, if you hit it, etc., and that you prefer to use eg texture data for details rather than extra polygons. But there's a certain Pavlovian action-response association you get when you severely trim the fat on the polygons and graphics, until only the reactive and functional components remain. It becomes so dangerous and like CS 1.6. Why would I waste extra man hours making all these details and garbage if I can do much more productive things. It should be like a game art style. Trash style. Which just gave me ideas. To put meme faces and emoticons superimposed and part of the 3 dimensional world as billboards etc.
  15. It's the same kind of endeavour as painting was in the 17th century. I think there's no hope now.