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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Really? Not one of the google image results for 'Gamedev slime ad' returns what I want. Tell me someone took a screenshot! Happy birthday, gamedev : )
  2. Well, yeah, I guess it would be hard to load the site. I'll have to get that back up and running.
  3. I'm not a fan of tearing apart an actual HW post, but snippets of advice? Go for it. It might also be worth it to crosspost weekly in HW with this (I realize there's a how-to-post sticky already, but it's bloody long). I do like the concept of the HW picks - very cool gig.
  4. I did have to go back to the first post to see what the last guy was. Token Robot! Now the comic is excellent! [grin]
  5. This, is must say, is awesome. I bought one game with EA's download manager, and it was clunky. Then it lost the records that I had ever downloaded the game, which meant I couldn't reinstall it. Just the other day, it got itself back together again, but I haven't bought anything outside Steam (excepting wotlk) in a couple of years. Now I can continue doing so!
  6. Quote:Original post by Gor435 So what ever happended to Boolean and his comics? SERIOUSLY. He's going to comic school, though, so I assume we'll get cool, succulent comics at some point.
  7. Quote:Original post by Trapper Zoid I store them in the back of the cupboard, then fish them out a couple of years later when I get all nostalgic for them. But I'm both a game enthusiast and a hoarder, so I like to know I've got them all there in case I ever need them for anything. Plus it's nice to occasionally replay the Monkey Island series now and again. [smile] Edit: Since it was mentioned, I haven't played Fallout 3 but the previous two are on my list of "regularly replayed" games. It's almost time to replay Fallout 2 again.Man, I wish I'd known that. I would have hassled you to let me play some of them...
  8. I think you need to run a complex regression analysis on those numbers.
  9. Quote:Original post by Nytegard But the question comes down to, what if the person who sat next to you made $40k more than you did, and had less experience? This does happen.Frankly, I'd consider finding new employment. And, yeah, location does make a huge difference in considering pay.
  10. And what do you do? I earned 14k a year to go to school, now it's 35k in training, and then 45k to get shot at (as a cop). I don't get paid to play around with game dev stuff, but that's okay. Quote:Original post by Nytegard Salary information isn't exactly a polite subject to talk about.I don't know. It's pretty dang useful for anyone just getting out of college, switching fields, or something of that nature. Quite a few companies these days are fairly open about the salaries they offer - though some still keep as many as possible in the dark and do some pretty intense haggling.
  11. The only thing about versus mode that I find strange is the fact that sprinting through the level is not just viable, but preferred. Since the special zombie spawn timers are time based, instead of survivor distance or a combination of time and distance based, it's the best way to get more points than the other team. Anyway, it's ridiculous and a lot of fun, even to watch. Other fun things? Play with a pistol - only a pistol. So long as you kill and never just injure a zombie, you'll allllmost never spring a horde on yourself. I recommend a lot of crouching for this one. I still don't own the game, though, so I'm hoping for some extra DLC campaigns to be released by the time I buy it.
  12. Quote:Original post by slayemin My dad is in his mid fifties and he used to never touch the computer. He's a pretty typical blue collar guy. We don't have television in our house (religious reasons, tv is 'satans work'). So, after we got high speed internet access, my dad found YouTube and Google Videos and now he spends every night after work browsing videos and reading user comments. How that's any different from television is beyond me. I just laugh silently at the double standard and fume when he lags my connection.Good grief! Have you seen the comments on YouTube! Talk about Satan's work!
  13. Quote:Original post by Avatar God There's certainly a difference, and it's nice for a few things. But I certainly turn it off for movies. Although I recognize that my status as a moron may force you to ignore what I say... Anyway, with most TVs, the $500 difference also covers significant changes in contrast ratio, color range, response time, inputs...That was unnecessarily harsh to Daaark, actually. I just meant that a lot of people are treating the situation as if someone is paying $500 more just for the 120hz change - which I agree would be for the high fashion nerds. But usually the 120hz is bundled with increased response time and hugely improved contrast in new TVs (and, I guess, better physical design). When you put all that together, it's often more noticable and starts to be worth the $500. If that was the only difference, though, it absolutely would not be worth it. ...although it is nice for watching sports.
  14. Anybody have some good snacks to recommend? Something not too horrible unhealthy?
  15. Quote:Original post by Daaark It's a huge waste. It's a just a cheap to implement gimmick of no consequence sold at a big markup to people who think they are getting something cool. Your console games are still going to run at their target frame rate rates of 60/30 and all points in between. Your video media will still be running at 29.97 fps. It's just high fashion for nerds. Like having 2 or more GPUs strapped into an overpriced motherboard. Buy a tv that has a good contrast ratio, color range, and response time (2-5 ms). That's what makes the real difference.There's certainly a difference, and it's nice for a few things. But I certainly turn it off for movies. Although I recognize that my status as a moron may force you to ignore what I say... Anyway, with most TVs, the $500 difference also covers significant changes in contrast ratio, color range, response time, inputs...