Advertisement Jump to content
  • Advertisement

Grugnorr

Member
  • Content Count

    197
  • Joined

  • Last visited

Community Reputation

122 Neutral

About Grugnorr

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. You can access default cursors using the Cursors class static properties Cursors.OK , etc etc
  2. try { FileStream file = File.OpenRead( this.folderName + Path.DirectorySeparatorChar + fileName ); } catch( DirectoryNotFoundException ) { throw; } catch( FileNotFoundException ) { throw; } That´s plainly stupid, if you don´t do anything at the catch block, why catch it and rethrow it instead of letting it unwind alone?, you get exactly the same without polluting your code with 11 extra lines over 1 line PS: At least you use "throw" instead of "throw e", which starts a new StackTrace ;) PSS: On topic: catch each concrete exception when you can do somethiung about it, catch all exceptions around the main loop to show a "nice" message to the user and die elegantly
  3. Probably in the same place you were educated, thona
  4. Could you upload the source code of the Managed C++ wrapper, Integra?. I´d love to have a look to a real world example, plz
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!