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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Quote:Original post by Programmer One 3) Dude...VB?? Is that sarcasm in your voice? kidding <:0) 1: I had a MSDN Pro subscription so I am in no need of the software. 2: What's in it for me? Nothing really. Other then maybe getting a little more exposure for my <cough>lame website<cough>...<cough> Also I am holding the contest because I don't think there are enough of them for the 2D vb game programmers out there. And quite frankly a 3D gamming contest can often ask too much of people, and deliver too little. 2D is much more approachable technology wise. 3: And yes I am focusing the contest toward vb developers. Why? Because I am a vb developer myself and this kind of contest is the kind of contest that I would find aproachable, and worth the time and effort participating in. Unfortunatly I am the one hosting the contest so I cannot enter. poopy. :p The contest will also give the oportunity for someone who is still using vb 4/5/6 to upgrate to vb.net 2003.
  2. Just to let everyone know I am hosting a 2D game programming contest at http://contest.createdbyx.com/ There will only be one winner! The winning entry will recieve ... 1: VB.NET 2003 Standard 2: Windows 2000 professional SP4 3: Windows 2000 server SP4 4: Windows 2000 advanced server SP4 5: Visual Studio.net cd 6: A 100 page tutorial book adapted from the full book titled "Microsoft Visual Basic.NET step by step" 7: 3cds containing the MSDN library 8: Visual Basic .NET Upgrade guide CD containing How-To Videos, Self-Study Courses, New book chapters, and technical case studies. Some of the rules for game submission are the games must be a one screener style game. Meaning the map cannot extend beyond what you see on the screen, IE: no scrolling. Think Joust, DigDug, BurgerTime, Original Donkey kong. Games such as 2D space shooters (like Gradius) are also allowed. This is meant to keep the game as simple as possible. For additional contest rules and details visit http://contest.createdbyx.com/
  3. Just to let everyone know I am hosting a 2D game programming contest at http://contest.createdbyx.com/ There will only be one winner! The winning entry will recieve ... 1: VB.NET 2003 Standard 2: Windows 2000 professional SP4 3: Windows 2000 server SP4 4: Windows 2000 advanced server SP4 5: Visual Studio.net cd 6: A 100 page tutorial book adapted from the full book titled "Microsoft Visual Basic.NET step by step" 7: 3cds containing the MSDN library 8: Visual Basic .NET Upgrade guide CD containing How-To Videos, Self-Study Courses, New book chapters, and technical case studies. Some of the rules for game submission are the games must be a one screener style game. Meaning the map cannot extend beyond what you see on the screen, IE: no scrolling. Think Joust, DigDug, BurgerTime, Original Donkey kong. Games such as 2D space shooters (like Gradius) are also allowed. This is meant to keep the game as simple as possible. For additional contest rules and details visit http://contest.createdbyx.com/