Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

122 Neutral

About ManiacMac

  • Rank
  1. ManiacMac

    [java] ObjectInputStreams

    Calling flush() fixed up the stalls, thanks a lot Matei. And uh, theyre named the same because I was typing that from memory instead of copy/pasting like an sane person would.
  2. ManiacMac

    [java] ObjectInputStreams

    Its a couple classes, so I just stuck the code into a zip for you. Here it is for you to check, Thanks.
  3. ManiacMac

    [java] ObjectInputStreams

    Sorry about that, typing that from memory lead me to forget that rather important part. I put two printlns in, one after the first Stream, and one after the second. Only the first one printed though, leading me to believe something is causing it to hang when I try to create the InputStream. It gives no errors at all though. I have catch() and prinlns all around to make sure things are going as I plan, but they arent catching any errors
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!