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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CyberSlag5k

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  1. I'm looking to make a 2D fantasy platformer, something similar to Rogue Legacy, and I'm looking for an art package for it. This is just a fun little project, so I'm not looking to spend a lot of money, though a little cost is okay.   I'm looking for just the basics: character sprites, tiles, effects, etc. I really like the look of this:   https://www.assetstore.unity3d.com/#/content/2768   It's just incomplete for what I need.   Can anyone make a recommendation for something free/cheap that will cover the basics of a 2D fantasy platformer?   Thanks!
  2.   That's very compelling. Is there a video or something to accompany it? I can't quite follow how they're doing that from the slides. I Googled the guy's name a bit but could only find the slides.
  3. I'm looking to do some procedural 3D mesh generation. Specifically at the moment, I'm trying to generate some walls with windows cut out of them (basically cubes with smaller cubes cut out of them), but I'll eventually want to generate other things as well. I'm familiar with the concepts of mesh generation, but not algorithms to create 3D meshes beyond simple shapes (cubes, spheres, etc.). Can somebody point me in the right direction to learn how to procedural generate non-trivial (though also non-complex, I'm not looking to get too fancy here) 3D meshes?   Thank you.
  4. So 3 weeks and 2 betas later, how is everyone feeling about the game? Here are my thoughts on [url="http://www.ramblegeek.com/thoughts-from-rift-beta-5/"]beta 5[/url] and [url="http://www.ramblegeek.com/thoughts-from-rift-beta-6/"]beta 6[/url]. There have been many great changes in the past few weeks. I can't wait for the head start! Also, for anyone that doesn't know, the open beta starts today. You can sign up [url="http://www.riftgame.com/en/beta/index.php"]here[/url].
  5. The last key is depleted. Here are some more KRCK-RQGC-XGGC-CF9D-GZC3 X6M7-KTWD-PGNZ-279J-NQJQ XJMD-EPTQ-P277-9WCZ-E6HH Get them while last! Beta 5 starts tomorrow at 1pm.
  6. [quote name='Zomgbie' timestamp='1295782337' post='4763353'] I've actually been interested in this game, so thank you for the key! [color=#1C2837][size=2][i]"(shouldn't be long after you activate the key)." - [/i]How long are we talking here? I want the client, nao! [/size][/color] [/quote] You're welcome. Probly some time today. Let us know when, so the next person has some idea.
  7. I hear that key I gave is now depleted. Here's another: [s]R3F7-D6Q7-WREQ-H6XC-HY6Y[/s] (depleted, see [url="http://www.gamedev.net/topic/593427-rift/page__st__20__p__4764215#entry4764215"]this post[/url] for the latest key) Let me know when that one is depleted, too, so I know to replace it, if I can.
  8. Here's a beta key that will get you into all of the remaining beta events [s]DXZD-CLYG-Q6FX-CYH7-N2MT[/s] (depleted, see [url="http://www.gamedev.net/topic/593427-rift/page__st__20__p__4764215#entry4764215"]this post[/url] for the latest key) The next event starts Tuesday, but you can download the client early once you get your beta invite (shouldn't be long after you activate the key). That key only has 25 uses, though, so activate it quick! Also, here's a cool video of a water rift that a friend showed me today (skip ahead to 1:30 or so): [media]http://www.youtube.com/watch?v=6zUApV9eL7Y&hd=1[/media]
  9. [quote name='way2lazy2care' timestamp='1295625628' post='4762475'] how are the system reqs? And I know the souls help you fill different base roles, but is there any sort of class hybridization? I really liked back in AC how you could build a swordsman that could study different types of magic to buff himself or what have you. [/quote] That's one of the neatest parts. Let's say you're a cleric and you want to tank. You want some serious points into justicar, for sure for the defense and the heal-everyone-through-damage abilities, but your other two roles just provide further customization as to what kind of tank you want to play. Sentinel will buff your direct heals, warden will give you some more HoTs and increase your damage output (thus increasing your justicar healing) some, purifier will give you some big damage spells that also heal you, etc. You build it however you like, and the possibilities are almost endless.
  10. They're giving away beta keys [url="http://www.zam.com/story.html?story=24901"]here[/url]. Grab one before they're gone (they go pretty quick), if you're interested in the game. The next beta event runs from Tuesday, the 25th, to Friday the 28th.
  11. I absolutely love the new layout and the new features. I think it's really modernized the site, and it feels like a much more rich experience than before. Great work!
  12. [quote name='Wan' timestamp='1295530931' post='4761831'] But what I would like to know as a MMO n00b: what's the actual game play like? [/quote] Basically you run around, kill stuff, complete quests, close rifts (by killing stuff and completing rifts) and run through instanced dungeons with a party (which then runs around killing stuff and completing quests). There's also some PvP. My suggestion to you is to give DDO a shot. It's completely free, and it'll give you some insight into the MMO experience. Mind you, DDO is a little different from your standard MMO since it's almost entirely instanced and there's a lot more loose action, rather than structured group combat, but it'll still be informative, and for a free game it's quite fun. When you're ready to graduate from that, though, look to WoW or Rift. [quote][color="#1C2837"][size="2"]I miss having an upgradable skill tied to my ability to jump :'([/quote][/size][/color] [color="#1C2837"] [/color] [color="#1C2837"][size="2"]DDO has that, too, actually.[/size][/color]
  13. Rift launches on March 1st, and I'd like to hear what everyone thinks of it. What has you interested/disinterested, are you planning on picking it up, and if you're a beta tester, what do you like and what do you dislike. As for myself, I ran in the last beta event and thoroughly enjoyed the game, but I will say it's incredibly like WoW. I loved WoW, and was looking for a new MMO of the same caliber (though not necessarily one so similar), so I'm pretty pleased, especially with how polished the game is for still being in beta. Certainly not a WoW killer (I don't think that's there goal, anyway), but definitely already a really great game. [url="http://www.ramblegeek.com/rift-review/"]Here[/url] is a review of my experiences in beta 4 up on my blog, if anyone's interested in my opinion of the game in much greater detail. So whether you've played Rift or not, are looking forward to it or think it's over-hyped (or haven't even heard of it), what do you think?
  14. I have a C++ windows service that makes a call to system() to shell out a command to a C# app that I wrote. Usually, this works fine, but sometimes, that call crashes the service, apparently without an exception. Basically, I'm doing this: try { Log("Before"); system(myCommand); Log("After"); } catch (...) { Log("Unhandled exception!"); } When it crashes, all I see in my log file is "Before". No after, no unhandled exception. The service just dies quietly, providing me no information. I've also written out the commands, and if I copy one of the commands that crashes the service into the command line, it runs just fine. So, I have two questions: 1. How can I get some information on what is causing the system function (and thus my entire service) to crash? 2. What's an alternative to system() that will work for a C++ windows service? All it has to do is execute a simple, local command with a single argument.
  15. I'm trying to get SQLite to load from a DLL in a C++ project, but when I compile I get these errors: error LNK2019: unresolved external symbol _sqlite3_exec referenced in function _main error LNK2019: unresolved external symbol _sqlite3_open referenced in function _main fatal error LNK1120: 2 unresolved externals I downloaded SQLiteDLL-3 from the download page, extracted its contents (a DLL and a .h file), and ran lib.exe on it to produce a .lib file. I then set the directory containing the .lib and the .dll files to be an Additional Library Directory, in the project settings, under Linker >> General. Then I downloaded SQLiteSource-3 from the download page, and extracted the SQLite3.h file to the directory with the .Lib and .DLL files, and added that directory as an Additional Include Directory under C/C++ >> General. I added #include to my main file, and then added sqlite3.lib as an Additional Dependency in Linker >> Input. Basically, I did everything in this post, but something still isn't right. Can anyone help me out with this? [Edited by - CyberSlag5k on October 9, 2010 12:04:32 PM]