hellz

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About hellz

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  1. Right, cool, thanks man. Didn't think it was as simple as that! Cheers, that helps a lot. [smile]
  2. OK, it seems I'm having a bit of a blonde moment. Let's say you decided to install a .NET application on a server and wanted clients to be able to use it via a network share. Would the clients need the .NET framework to be installed, or would the server handle all of that? My instinct is telling me only the server would need that, but somehow I get the feeling that deployment wouldn't be as easy as that. I know, I know, stupid question, but could anyone give me a definitive answer? Thanks in advance. [smile]
  3. Quick SDRAM Question

    Thanks guys, you rock! Sorry for the slow response, it's just hard to get any computer time here. [smile] Thanks again!
  4. Quick SDRAM Question

    Hey guys, I'm at my girlfriend's house and she's looking to buy some more RAM for her computer. She's got an AMD Athlon XP 2000+ and after having a look at the BIOS, her FSB is running at 133MHz. The motherboard manual says that by using DDR, it effectively reaches FSB speeds of 266MHz. So, does that mean I can get her 266MHz SDRAM (184 pin), or does it have to be lower spec. 133MHz SDRAM? I'm pretty sure it's the 266MHz RAM (which this seems to confirm), but I wanted to confirm that it was the correct MHz and correct pin size. Any help would be greatly appreciated. [smile]
  5. Being skinny

    I've got a similar problem to the OP. I think my biggest problem, though, is I can't seem to reach the 2,500 calorie intake per day. I feel like I'm always eating (3 meals a day regularly, with stuff between) and if I work it out, I end up about 1,000 calories short almost every day. The only time that's different, is if I've eaten fast food. Drives me nuts.
  6. [web] flash game dev

    Are you specifically talking about working with Flash, or the .swf file format? If you're talking about the file format, be aware that Director yields better results in terms of performance. That doesn't mean to say that all games should be produced in Director, it's just something I'm pointing out. As it happens, I much prefer Flash to Director anyway, but I'm drifting off-topic. As Katta has rightly pointed out, vector graphics really are the way to go. Flash was never designed to produce huge .swf files, and even with Flash 5, exported .swf files of 3MB and up, are quite unstable. I'm not sure how the goalposts have changed for MX, but it should be a bit better than that (at least, I'd like to think so). Anything you can draw in vector instead of using .bmps or .pngs would be of huge benefit to you. However, remember that you can actually convert files into vector graphics by continuously using the break apart command from inside Flash. I think it does lower the detail, but check it out and you might find it to be of use. Also, you could always turn the quality of your movie down. That would certainly give you a performance increase, but it depends whether you're fine with the graphics quality decrease. Experiment before committing to a specific quality level. Oh and one other thing that can significantly lower performance is any kind of bitmap tweening. As always, use vectors wherever possible. Incidentally, what sort of game are you actually looking to produce? Is it something like Pong/BreakOut or something more complicated? If it's a side-scroller, definitely make sure the scrolling background is drawn with vector graphics. Doing that with a bitmap would be a very bad idea. One last note, in case you need it. You can get plug-ins to export to Flash from programs such as 3D Studio Max. That means you can create a 3D model, render a specific animation that you'd like and export it to frames in Flash. It will dramatiicaly increase file size, but can be useful for small high-detail sequences or more extended, low-detail sequences. Good luck with the project.
  7. [web] swf into exe

    Hmm, not sure if you could, but how about creating a stub .exe file, that plays an external .swf file? That way, you could drop in different .swf files and the .exe would play them straight away. I'm pretty sure I've seen this done before. I know you can do it with Director, but can't remember if you can with Flash (I'd be surprised if you can't, though).
  8. Couple of things: 1. Under which browsers have you received those results? 2. Have you embedded the sound in the page itself, or have you created a Flash file which plays the file, and dropped that into your page instead? I don't know if browsers can directly handle playing .mp3s or .wav files. I can only remember them directly playing MIDI files. However, I really do think that would depend on the browser. It would make sense for newer browsers to have .wav and .mp3 support (.mp3 mostly), but it's something I'd have to look up to know for certain. Using Flash, tends to yield a nice result, though, and seems the common way to do this.
  9. In the last frame of the file, add the Stop(); ActionScript command.
  10. Quote:Original post by GroZZleR A typical page will look something like this: *** Source Snippet Removed *** I do however, have a concern with this approach. The global dependency on $szPage being filled in. Obviously it's "just stupid" if a programmer doesn't declare $szPage and set it to a base template before invoking the child modules, but it's also "just stupid" if a C++ programmer sets a random pointer to NULL. I want to try to minimize these mistakes. Any ideas or suggestions on how to improve it? Are you only concerned if $szPage hasn't been set, or hasn't been set to a proper template? I mean if there's something wrong with a template, the visual side is going to show, so that's not too much of a problem. However, if you're worried about the actual contents of $szPage, then why not have a check to see if it's been set? if (!isset($szPage) $Module->SetError("\$szPage undefined. Check $_SERVER['PHP_SELF'] for proper initialisation of \$szPage."); In theory, if you're not happy with this and wanting to check that $szPage was valid after a call to GetTemplate(), then you'd probably have to carry out some kind of schema validation on the template file. I really think checking the value of $szPage should be enough though. The other way is messy and would certain cause a performance hit.
  11. Thoughts on a Project for a begginner

    Reasons for not finishing a game? I found that getting carried away with too many different things, resulted in not getting very much done. For example, it's like working on one thing, reading lots of tutorials on it and then realising that leads onto something else. So you end up reading up more on that instead. Then before you know it, you're no longer reading anything that's closely related to the original problem. I found I did that for a while and went around in circles, watching my motivation drain away. Once I worked out what was happening, I wrote a Pong clone in less than 2 hours (including learning Allegro, basic AI and scoring). Since then, I realised that my personal biggest obstacle in producing something much better, was actually maths. I forgot virtually everything I was taught at school 8 years ago, and being as most tutorials carry a lot of maths/prerequisite maths with them, I couldn't progress. So, since then I've been reading through 4 maths books, which once I'm finished, will give me more than enough to proceed. I know I could make a BreakOut clone or whatever now if I did the research into the coding side, but it would probably be a bodge as I'd just plug in values until the program did what I wanted, without any kind of understanding. I didn't want that, so I realised I'd have to take several steps first, before rushing, which is where I'm at now. [smile] Edit: Oh and I think a large problem in terms of finishing games, is knowing what to read and what to leave until a later date. You can easily get overwhelmed with information, because game development is such a huge topic.
  12. [web] Compatibility

    This can also be an issue, although I highly doubt it has anything to do with your current problem. I just wanted to add, that in order for tags to be XHTML compliant, they should all be written in lowercase; same goes for properties. I'm only bringing that up, as I noticed an uppercase image tag in your document. Also, to make certain tags XHTML compliant, you need to use the open-close method of tagging, as in: <br /> <!-- Opens and closes the tag. --> <img src="something.gif" /> <!-- Same again. --> I'd also strongly recommend what evolutional has suggested regarding doctypes. It really can aid cross-browser site construction and is very easy to implement. Quote: The best way to do cross browser development is to havea copy of your page open in each browser and review the changes each time they're made. It's a pain to do, but is very successful in producing cross-browser pages. Couldn't agree more. At work, I sometimes had 4 or 5 different browsers open at any one time, viewing the same site. It is a bit painstaking, but if you really do want your site to look great on as many platforms as possible, it's certainly necessary. Incidentally, along those lines, I remember reading a post on this forum about having multiple versions of IE installed. I actually tried it and it worked wonders. Ah, here's the thread.
  13. Im back, again

    Could you be more specific as to what the problem is? The reason no-one has replied, is because your question is very vague. Do you mean how to install the VC++ Toolkit, or how to compile programs with it, or something entirely different? Give some details as to what you're talking about, and perhaps someone can be of help to you.
  14. Hey mate, I think this thread will be of help to you. Incidentally, to find that, I actually googled for unresolved external KillGLWindow, which listed that thread as the first result. Just a tip for future reference. [smile]
  15. Yeah, I agree that the one-to-many table design would be best; it's just more flexible in gneral. As for using CSS, perhaps consider meeting XHTML standards, too. The more standards you can meet, the more popular your forum software will be. As someone pointed out recently, IE's hold on the browser market, is significantly lower than it used to be, so meeting browsing standards is rapidly becoming much more important to reach a target audience. Obviously using the w3schools site, as you've already mentioned: XHTML Tutorial CSS Tutorial Other tutorials: HTML Help's Guide to Cascading style Sheets - Always been a really useful site. Definitely worth checking out. Incidentally, there's a CSS validator linked from that page, too. XHTML Tutorial - Covers pretty much everything you need to know to write XHTML. There's not that much to it really. Validator: Markup validator Hopefully that'll be of use.