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hexgear

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About hexgear

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  1. hexgear

    Xen the Alien [Windows]

    Hello GameDev Community, We just launched the FULL, FREE Microsoft Windows version of our game - "Xen the Alien". Please give it a try and let us know what you think! 😊 ABOUT THE GAME Xen the Alien is a third-person shooter that follows the journey of an Alien scout named Xen desperately trying to find his way back home after being marooned on the Alien planet Naytonia. Xen must traverse the different locations of the planet in search of the missing parts of his Ship as well as contend with a mysterious military presence on the planet using either a lethal or stealthy approach, the choice is yours! FEATURES Here are the features you can expect from the full game: Rich storyline and narrative in story mode. Explore 8 different and unique locations on the planet Naytonia. Unique cartoon art style. A variety of vehicles to ride, including Hover Boards, Flying Saucers and Rocket Packs. Dispatch enemies with an impressive array of Weapons (Gauntlets), including Sniper Rifles, Mini Guns, Guided Rocket Launchers and Remote Grenade Launchers. Battle a range of enemies with smart AI that investigate incidents, have different personalities/tactics and can pick up and use the same weapons, items and vehicles you can. Competitive play with online leader boards for each stage (story mode and challenge mode), tracking highest scores and fastest times among players. Design your own stages with the level editor and share on the community website for others to download and play, providing an almost limitless experience. CONTROLS W Move forward S Move backwards A Strafe left D Strafe right SPACE Jump LEFT CLICK Fire weapon RIGHT CLICK Mouse look F1 enable/disable debug info display PAUSE ICON pause game/manage inventory OBJECTIVES ICON display/track stage objectives SCREENSHOT ICON freeze game/take screenshot FREE DOWNLOAD Windows: https://hexgear.itch.io/xen-the-alien-full-game (Free) Android: http://play.google.com/store/apps/details?id=com.hexgear.xta.apk (Free) ULTIMATE EDITION Grab the ULTIMATE Windows edition of "Xen The Alien" for just $5! ALL story mode stages unlocked for you to play. Access to the Level Editor and Cheat Console. Windows: https://hexgear.itch.io/xen-the-alien-full-game-editor-console
  2. Hello guys, we just launched the full and free version of our game "Xen the Alien" on the Google Play Store. You can grab it here: https://play.google.com/store/apps/details?id=com.hexgear.xta.apk let us know what you think, enjoy!  ^_^  
  3. hexgear

    [Demo] Xen The Alien

    Update: XTA Demo on Google Play Store   Hello guys, we just published the Xen the Alien Demo on the Google Play Store. If you've got an Android device and a moment to spare then we'd appreciate it if you download it, play it and let us know what you think. Cheers! :)   Google Play Link: https://play.google.com/store/apps/details?id=com.hexgear.xta_demo.apk&hl=en    
  4. hexgear

    [Demo] Xen The Alien

    Here's some in-game footage from the Demo:    Gameplay showing menu layout and combat system: 
  5. hexgear

    [Demo] Xen The Alien

    Hello guys,   We just released a Windows Demo of our game Xen The Alien and we would really appreciate it if you would give it a play and provide us with your feedback.     ABOUT THE GAME Xen the Alien is a third-person action-adventure and puzzle game that follows the exploits of an Alien scout named Xen desperately trying to find his way back home after being marooned on the Alien planet Naytonia. Xen must traverse the different locations of the planet in search of the missing parts of his Ship as well as contend with a mysterious military presence on the planet using either a lethal or stealthy approach, the choice is yours!      FEATURES Here are the features you can expect from the full game: Rich storyline and narrative in story mode. Explore 8 different and unique locations on the planet Naytonia. Unique cartoon art style. A variety of vehicles to ride, including Hover Boards, Flying Saucers and Rocket Packs. Dispatch enemies with an impressive array of weapons (gauntlets), including Sniper Rifles, Mini Guns, Guided Rocket Launchers and Remote Grenade Launchers. Battle a range of enemies with smart AI that investigate occurrences and have different personalities/strategies. Enemies can pick up and use the same weapons, items and vehicles you can. Competitive play with online leaderboards for each stage (story mode and challenge mode), tracking highest scores and fastest times among players. Design your own stages with the level editor and share on the community website for others to download and play, providing an almost limitless experience.   XTA DEMO: THE FIERY DESERT OF NAYTONIA The demo takes place in the Naytonian Desert; just one of the many locations that will feature in the full game. Find the missing part of your ship and either engage or avoid the enemy soldiers in the area. [attachment=33103:xta-demo.zip] Extract the "xta-demo.zip" file to any location on your hard drive and double-click the "XTA Demo.exe" file to launch the game.   CONTROLS   W Move forward S Move backwards A Strafe left D Strafe right SPACE Jump LEFT CLICK Fire weapon RIGHT CLICK Mouse look F1 enable/disable debug info display PAUSE ICON pause game/manage inventory OBJECTIVES ICON display/track stage objectives SCREENSHOT ICON freeze game/take screenshot FEEDBACK We would appreciate your honest feedback on any bugs encountered, game performance (fps, load times), presentation/graphics, gameplay, and most importantly, is the game fun?   Thank you.   Twitter @XenTheAlien Facebook XenTheAlien YouTube XenTheAlien Official Website
  6. hexgear

    How to destroy Earth?

    Exit Mundi Knock yourself out.
  7. hexgear

    Stuck On what kind of character to use for horror game

    Quote:Original post by duncanmcleod2006 See what it is, the city has lost communication with the outside world. And two people are sent in to investigate why the city had lost contact and who was behind it. But when they get there the city has been destroyed way beyond recognition. So the question is this. I think before you decide who these two characters are you need to ask yourself questions like; Who cares about this city or what is inside it? Who needs to communicate with this city? Who stands to loose something from lack of communication with this city? See if the city is just some random town in the middle of knowhere and some guy/gal needed to contact a family member therein and was unable to then that could be enough incentive for them to take a trip and go investigate personally. The guy/gal could take a girlfriend/boyfriend/friend/family member on the trip. If the government had a very important research and development lab within this city and suddenly all communication went dead then that could be enough incentive for the government to send a couple of agents down there to investigate. The government agents could be accompanied by lab technicians, insurance agents, etc. 'Government' can be exchanged with some random 'Company' in this context. If the city was well known by the media for strange occurrences or unexplainable, almost supernatural disturbances and suddenly a news network lost communications with their inside reporter then that could be enough incentive to send a couple of reporters down there in search of the missing reporter and a potential story. The group could include a camera man and a lady reporter. Since you insist on two protagonists, and some of the people that posted earlier insist that you distance yourself from the cliche horror survivors then i'd suggest a combination of individuals with contrasting motives but are brought together to answer a common question; wtf is up with this city? Combinations like the government agent and the reporter, a worried family member and a company investigator, etc could suffice.
  8. hexgear

    Economic Game Design Problem

    Off the top of my head... here are some ways that companies could compete with one another in terms of economics and marketing: Product wars, concept of adding more and more features to their products to win over consumers. Patents and copyrights stopping competition from using your technology. Risk involved in making new products (8/10 normally fail) so why splash so much money into a new one when you can make a new line or upgrade/extension of an old one for cheaper? Establishing brands etc. Price wars, elasticity of demand (increase in price could mean decrease in demand and vice versa), reduce price and get market share, increase price and consumers feel your poduct might be high quality. Some products desensitive like Fuel, Insulin etc, even when you increase prices people must still buy them. Directly affects sales! Place wars, try and get more of your products to major retailers, strike exclusive deals with suppliers and distributors to handle your products and yours alone, bribe? Promotion wars, getting your products promoted. Splashing more money at sponsorships, promotions, advertising etc to increase consumer awareness. Competition to sign up and sponsor celebrities, secure TV slots for adverts etc. The government however does its fair share of regulation though. Like enforce laws and legislations promoting healthy competition (no forcing another company into bankruptcy!) and they privatise natural monopolies like water, electricity, fuel etc. Those are pretty much legal ways to compete, how about illegal? Bribes, blackmail, Mafia; make them an offer they can't refuse! ;) Not perfectly sure how this would translate in your game though because you haven't given that much information. [Edited by - hexgear on May 22, 2006 7:19:33 AM]
  9. hexgear

    Warengine Skirmish: the Concept

    Quote:Original post by Fournicolas There is an anime (I can't remember the name of it, sorry) in which some kids build different Robots and make them battle, and the winner is to get a part of the loosing robot, so as to make his own better, or more versatile. Medabots? A long time ago i was inspired by the Japanese anime series Medabots to make a very similar game. I briefly thought out the basic mechanics of gameplay and named the game Cybots after much contemplation. However one day when i was surfing the net i came up across this game and promptly scrapped my idea. Not saying you should back-out like i did, just tread softly. Besides, the aforementioned game is more statistical with no dynamic visualisation (last i checked) while i presume your's will be more functional and in full 3D.
  10. hexgear

    Storm chasing

    Quote:and a good reason for driving INTO a storm Simple, you're one of those crazy storm chasers who lives and breathes this stuff or some hardcore reporter, natural disaster division that just has to be at the scene of the next big story so you have to get in close, take some footage/readings then hightail it out of there alive to ensure you get the data back to your superiors. You guys are right, sounds like a fun game. You could base it on Natural Disasters in general rather than just storms to add a bit of flavour.
  11. hexgear

    Cartoon Style Racing Game

    1 Are these games fun? Haven't played that many but the ones i have; Mario Kart, Diddy Kong Racing, etc were fun! 1.1 Why or Why not? I like them because of the vehicle handling simplicity, fun & playful vibe, weapons... lots of weapons and not just your basic ones but more wacky and inventive weapons that were really distinct from each other. Diddy Kong Racing let you choose between land-based, hover and air-based vehicles, that was another feature i liked. 2. Would you play without multiplayer? Yep. 2.2 Why or Why not? Provided the NPCs were challenging enough and made me forget i wasn't playing against a computer then i wouldn't mind no multiplayer. Multiplayer is a plus though so if you can do it -> do it! 2.3 Would a small indie game have a big enough player base to have more than ten players online at a time? Sure if the game was good enough, but i guess that's all down to you now isn't it. ;) 2.4 Would you, as a player, play mutliplayer regularly, even though there would be roughly nine maps? Define regularly? I would try it out once in a while if it was that good but i also got other things to do, places to go, games to play/make. 3. What new features would you add to this kind of game? Ability to customize your driver and Kart (inner workings and looks). Don't go overboard or into too much detail like NFS:U for example, keep it fun and simple so you don't need a degree is car mechanics to understand it. Personalization is key. Go wild with weapons. Make sure you also put a battle mode like Mario Kart where you just fight each other rather than race, similar to vigilante 8. 3.1 Why? Variety? Isolation from other similar games? Replayability? 3.2 How would these be implimented That's your job, i'm just the brainstormer. :) 4. Anything else to add? Good Luck!
  12. hexgear

    Game idea from what was to be a book

    Dude, ease up. Give the guy a break... he said he was 13 when when he wrote this stuff and that English wasn't his first language. ;) I'm with the others on summarizing your post, i just couldn't help but laugh to myself while scrolling down this never-ending page.
  13. You know what would be cool? Relic Retriever Some charismatic, arrogant, womanizing character that gets paid to use his unparalleled skills in larcency and martial arts to retrieve game (priceless artifacts) from relic hunting & tomb raiding suckers. Think Night Fox in Ocean's Twelve. You need to isolate yourself from Indiana Jones and Lady Croft so your backdrop could predominantly be the urban city with the occasional trip to underground tombs. Your missions could vary from swiping relics from heavily guarded museums, intercepting artifacts from within convoys on transit from origin to the city to even tailing relic hunters while they search tombs, you make the snatch an then bail. You gotta do an Indiana Jones spoof, he walks out of the tomb with the artifact, your hiding in wait, you smack him on the head with a club, take the artifact and walk away screaming SUCKER! To make him more unique... he could have a no-guns, no-kills policy and is more hi-tech. I'm thinking freelancer (European?), a client needs to retrieve a relic, they flash the cash, he go gets it no questions asked. As for storyline preliminaries, maybe he just got tired of being a looser at the receiving end. He'd go in the tombs and do all the hard work just for some guy to snatch the relic from under his nose and make away with it. As for the game storyline, let's go cliche, how about he retrieves something that has more value that anyone could ever imagine? Something that could bring catastrophe to humanity if put in the wrong hands, DUN DUN DUN. Ironically he stole it from the good guys and gave it to the bad guy, his client, DUN DUN DUN. Now he actually has to do something good for a change and set things right... which might include breaking his no-guns no-kills policy at this point in the game! ;) Your names are alright despite what Destron says :P ,their just not cool 'n' catchy material! :D
  14. hexgear

    Horror game bosses question

    When you say "boss" do you mean like Resident Evil: Nemesis boss that chases you throughout the entire game or do you mean end of level boss? If your talking like Nemesis then just like RE you will have to have certain places where the boss can't follow 'cus i wouldn't want the boss chasing me non-stop throughout the entire game. It would be too similar to having to complete the game within a specific time period and that might not always be fun. If your talking end of level boss then i guess it's ok for the boss to chase you non-stop, even breaking down walls, doors, windows etc if they have to.
  15. hexgear

    In RPGs, What Is Important?

    The perfect analogy for an RPG, in short any game is "food"! ;) Game = Food Graphics = Appearance Storyline = Aroma Gameplay = Taste All the well known genres are like cuisines you have tried & tasted before. If your trying something new for the first time then you normally go through the following steps but the order is not particularly dogma! Step 1: Graphics/Appearance Does it look good? Does it look appetising? 'cus if it doesn't then it's sure as hell very unlikely to taste or smell good. However sometimes appearances can be misleading, something that really smells great and tastes good might be arranged like crap on the plate. Adversely, something that smells like crap and tastes like crap can be neatly and artistically decorated on the plate. ;) Step 2: Storyline/Aroma After judging by the look you move on to the smell. Does it smell nice? Hardcore chefs may even go as far as saying that "the Aroma of a cuisine tells a short story of how it was created". Sometimes however this category is not valid because some kinds of food emit a very faint aroma. RPGs (Sweet & Sour Pork) are heavily story-oriented and as such smell is very valid in this case but for like FPSs (Chocolate Bar), smell is not really that important *cough*Doom*cough*. Step 3: Gameplay/Taste Seriously, when it comes to food, taste rules! If you know for a fact that a particular cuisine tastes fantastic then you might be willing to overlook the appearance and the aroma. But if you think about it, most things that taste great smell great and i challenge anyone to prove me wrong! :P You can only go so far with appearance & aroma but you can constantly shock people by the taste of your masterpiece. Anyways, the whole point of this analogy was to repeat what some others have said earlier, but through a different perspective: Taste > Aroma > Appearance Gameplay > Story > Graphics But note, in order to reach the taste of your dish i will most likely have to go through its appearance then its aroma. I could go into other factors like hearsay and all that (this guy said your dish tastes like crap!) but that's another story. ;)
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