Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

377 Neutral

About smorgasbord

  • Rank
  1. smorgasbord

    GDC 2013: Interview with Kate Craig

  2. smorgasbord

    Notes on GameDev: Maurine Starkey

  3. smorgasbord

  4. smorgasbord

    Understanding Component-Entity-Systems

    How would you go about implementing a "kill all monsters" type of spell? Would you tag the entity with a monster component? Or, what is the right (/better) way to do such a thing in a component based approach?     There shouldn't ever be any reason to know whether an entity is a monster. If you have code that does "if this is a monster, then....", that means you're doing it wrong.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!