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smorgasbord

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About smorgasbord

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  1. smorgasbord

    GDC 2013: Interview with Kate Craig

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    Notes on GameDev: Maurine Starkey

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    Understanding Component-Entity-Systems

    How would you go about implementing a "kill all monsters" type of spell? Would you tag the entity with a monster component? Or, what is the right (/better) way to do such a thing in a component based approach?     There shouldn't ever be any reason to know whether an entity is a monster. If you have code that does "if this is a monster, then....", that means you're doing it wrong.
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