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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I'd honestly prefer to read a book with proper grammar than to pay someone on an hourly basis who I could possibly have trouble interpreting. If you're going to sell yourself as an instructor at least make every attempt possible to be grammatically correct; it'll help improve your overall image and increase your potential marketing value.
  2. If I were you, I wouldn't plagiarize. The image you have set as your default image is taken directly from Area 51 (PC/Xbox game, [url="http://en.wikipedia.org/wiki/Area_51_(2005_video_game"]http://en.wikipedia....2005_video_game[/url])). Just a friendly reminder about copyrights and all that jazz. Your GUI looks good.
  3. I've been live streaming development for the past week or so and I plan to keep doing it. It not only provides complete transparency for the development process, but also an educational resource detailing how everything is done. You can follow it here: http://www.twitch.tv/purgatorylw
  4. Site: [url="http://sites.google.com/site/revelationorpg"]http://sites.google..../revelationorpg[/url] Revelation - The Awakening is a dark, post-apocalyptic themed text-based, turn-style game based around numerous AD&D and Werewolf: The Apocalypse mechanics. In the early stages of its conceptual design, Revelation - The Awakening mirrored games such as Vagabond's Quest and VQ+. Currently, it is planned to include concepts that can be found in AAA titles, such as a Single Player Dungeon, Auction House, Player vs. Player betting, and even arena style team-based combat. The project has a zero dollar investment, will be free to play, and is owned, developed, and maintained by a sole proprietor. A few of the projects objectives include, but are not limited to:[list] [*]To provide a game that a person of age 12+ can enjoy. [*]To inspire individuals to use their imaginations in a creative manner, in a safe environment, in a constructive context. [*]To provide resources and materials that can be used as a base for the conceptual design of a number of projects. [*]To observe, take on, and teach non-plagiarism practices. [/list] The project site contains detailed information ranging from screenshots, project updates, a To-Do list, and time tracker that allows the visitor a transparent view of the design process. That being said, I personally implore you to visit the project site and bare witness to the creation of a game from the ground up. I hope you enjoy your time spent with the project as much as I have. Here's to seeing you at the projects release!