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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Rudan

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  1. I assume you mean something like this: http://www.gamedev.net/reference/articles/article742.asp I just implemented the first method a few minutes ago, and it seems to work just fine. //Edit: Screwed up the link...
  2. That's a pretty good idea. Like several people have said, if it was simple enough I'd definitely pay. I wonder if this wouldn't work just as well as making it shareware since, as pointed out in the thread I started that you refer to, shareware probably doesn't work very well anymore. It's just too easy to get the program for free anyway nowadays, so this is probably a better solution.
  3. Quote:Original post by Big Sassy There's also Poseidon. The community version is free. Yeah, I used Poseidon for my last project, but unfortunatley I found it to be horrible to work with. The whole thing got really slow as the diagrams grew larger.
  4. Well, like I said, it's hard to think of an idea that hasn't already been made, so I kind of expected this. Thanks for the tip about ProxyDesigner, though. I could use that. :-) I guess Evolutional have a point, maybe making shareware programs doesn't really work anymore.
  5. I figured it would be nice to have a discussion about ideas for shareware programs. I've been thinking for quite a while about trying to make something that could be sold as shareware, but it's rather hard to think of an idea which hasn't already been made, that is feasible for one person to finish in a reasonable amount of time, and so on. I'm sure there are others who have the same problem. Now, I'm not trying to steal all your great ideas, but I bet a lot of people have thought about a program they could use, but don't want to or are not able to make themselves. So, post your ideas and feedback here. Personally, right now I can think of two things: 1. Some sort of editor that can be used by amatuer game developers, for example a tile editor or something similiar. 2. A simple, but cheap UML editor. From what I have seen, those programs seem to be rather expensive, so I think that might be a good idea. Of course, the ideas posted here don't have to be related to software development, just because mine were. :) I'll try to think of some more things and post them later.
  6. Crap, looks like I wasn't fast enough. :)
  7. You need to do somethine like this in your Mesh.h file: #ifndef _MESH_H_ #define _MESH_H_ // class definition goes here... #endif That should get rid of the class redefinition error.