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MetaCipher

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  1. Well, I figured out that Macs are not POSIX compliant, so execl and such do not work. Instead, I have to use the ApplicationServices framework, and use these functions found here : http://developer.apple.com/documentation/Carbon/Reference/LaunchServicesReference/Reference/reference.html The one of main concern is LSOpenApplication. Still haven't been successful, but getting closer.
  2. Okay, I figured out how to open a file, using /usr/bin/open, but it seems that everytime I try to use execl it simply doesn't work. It always returns "Operation not Supported" - 45 error. I've tried using simply ls, and such, and it still doesn't work. execl("ls", 0); I am not sure what is going on.
  3. I have a program that displays images for different devices to install drivers for. What I want it to do is you click on your OS (10.4 or 10.5) and have it automatically open the DMG or mpkg (DMG is preferred) like it does as if I opened it from a folder or the desktop. Does anyone know how to do this? (I've looked at execl and it doesn't do anything currently, I assume I need to pass the dmg is an argument to some program so it automatically mounts, and opens and Mac does its fun stuff). Thanks.
  4. I need to access a powerpoint file from within my program, not through powerpoint. I don't want the user to have to mess with opening up powerpoint at all. Edit: I would like the users machine to not have powerpoint installed at all anyway. Perhaps someone has relevant information regarding the file format of a powerpoint?
  5. Thanks for the replys, I didn't know I could access it through COM. Do you have any relative links on this?
  6. That would defeat the entire purpose of what I am trying to achieve. I am not going to rely upon the user to save each frame as a separate image. This is going to be used in a user-friendly program.
  7. I am looking for a library or some sort of command line program, that will render each slide in a PPT either to a file, or leave in memory so that I can access them. Any help is appreciated, thanks.
  8. Looks good. Not too sure about the extra ad though.
  9. OpenGL

    I would assume that most systems are running OpenGL, unless you are trying to target some weird audience. I wouldn't bother at all with falling back to SDL, as SDL's rendering isn't the best.
  10. Make sure you have this library installed, and also make sure your paths are setup correctly. You can't include a file if it doesn't exist.
  11. Looks interesting, I'll have to check them out.
  12. DirectX offers more, thus it's a big library. OpenGL really only does rendering, but it does it well. SDL is used for events and window management. The choice really is up to you. DirectX should give you everything you need, including Networking and the like. If you go the OpenGL route you'll need extra libraries for Networking, Audio and such. I can't say much about Python, but all I know is that the experience I had with it was great. Blender is wrapper tightly around it, so if you use Blender for 3D that could be a plus for you.
  13. Quote:Original post by Scet Quote:Original post by MetaCipher My recommendations are you trying to get you where you want the easiest way. Maybe if you're starting with C++, it's an east way. However C++ is one of the most complex languages and OpenGL is a basic graphics API, they're aren't exactly easy to start out with. I would recommend using Python, Java or C# along with a game engine like Ogre or an API like XNA. Quote:Original post by MetaCipher I don't recommend Java or C# for 3D game development. I urge everyone to stay clear of Microsoft Any decent arguments for this, or is it just flame bait? I don't agree with your assessments, languages are very diverse. Some find Python harder than C++, some find Java harder than C#. Yet, some find C++ easier than Java or C#. He asked for honest help, and that's my recommendation. Please leave it at that.
  14. Quote:Original post by Ezbez Quote:Original post by MetaCipher C++ + OpenGL + SDL = Fun C# + XNA = Just as Fun but With Less of a Headache! I don't want to get into anything, but I urge everyone to stay clear of Microsoft.
  15. I personally recommend C++, as you can find extensive resources for it (http://nehe.gamedev.net has C++ tutorials for OpenGL). I don't recommend Java or C# for 3D game development. I also recommend you use SDL for window management and events, it will save you the headache of Win32 programming (please don't use GLUT). If you decide to use DirectX, then you can't use SDL without hacking it to death, so I also recommend OpenGL. C++ + OpenGL + SDL = Fun SDL - www.libsdl.org If you need an IDE, I would recommend CodeBlocks: www.codeblocks.org. If you ever need any help throughout this process, feel free to email (kizare[at]gmail.com), AIM: MetaCipher, MSN: MetaCipher@msn.com. Edit: My recommendations are you trying to get you where you want the easiest way. OpenGL is a bunch of function calls, while DirectX is more overwhelming. SDL is very simple, while Win32 can be a bit confusing for people. SDL is also very nice to setup OpenGL for you. [Edited by - MetaCipher on October 17, 2007 12:02:29 PM]