• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

macinkross

Members
  • Content count

    15
  • Joined

  • Last visited

Community Reputation

224 Neutral

About macinkross

  • Rank
    Member
  1. And, yes, it still has some rough edges.. And the video above WAS indeed filmed off of a television screen.. And no, I'm not a very good speaker. As other forums have let me know.
  2. Hey all, I'm trying to drum up some interest in a little thing I wrote. Its a bookmarklet that turns websites into locales where users can meet and interact. If anyone is so inclined, please give it a look at [url="http://www.treklet.com"]http://www.treklet.com[/url] There's also a plugin system for developers to build on top of. The first (example) plugin was a semi game called Petfighter that you can see showcased in the video below. [media]http://www.youtube.com/watch?v=GcICG-6viEs&feature=player_embedded[/media] Please let me know if anyone has thoughts. Thanks!
  3. http://www.trekbrowser.com: watch the youtube video. It's nifty. email invite@trekbrowser.com for an invite. Thanks.
  4. @BeanDog You make an interesting point and I know this is a public relations battle I'm going to have to fight. Trek is, in my mind, more akin to IRC than it is a browser. The browsing element is just a conduit to finding people with similar interests. Its not, and was never meant to be, a fully fledged browser. Its meant to be a social tool. At any rate, I'm pretty sure the stuff I'm doing with Trek are well beyond the capabilities of a browser plugin; certainly the experience would be diminished. (edit: awkward wording)
  5. Its not a game (this time). Although the last time I put a piece of code on the net, it was my magnum opus Tempest in a Teapot , so I did cut my coding teeth on game programing and I've always been a silent patron of the gamedev.net forums. Let me expound for a moment on what I've written. Its a web browser that allows you to see and interact with the other users on a web site. You're represented by a small avatar overlaid onto the site. All the other users also have avatars. When you click about the page, to indicate what you're reading or interested in, your avatar will move there. In this way, users can arrange themselves spatially and much like in a real world gathering, break off into smaller conversations within a larger context. I really need to see if this is working on other people's machines -particularly how the server behaves under load - so I'm trying to drum up a small user base. Please, if you'd be so kind, download and give it a try. I've got Windows, Mac, and Linux binaries available. A note: you do have to sign up. I know some people have an aversion to that. Feel free to type rubbish for now, I don't care. Just remember the email address and password you enter so that you can sign in. Get it here: http://www.jeremykross.com
  6. Hey, I've been racking my brain for the past few days trying to figure out how the XFile set of classes work in the latest Managed DirectX release. So far I've created an XFileManager and used the .FromFile(String) method to instantiate an actual XFile. What I can't figure out how to do is how to get an XFileData out of the XFile. I'm assuming I need to use GetDataObject() in XFile but I can't figure out how exactly it works. The docs, IMHO are rubbish, someone really needs to get working on these things. Anyway, can someone please help me extract the data from an XFile.
  7. kudos to _sho on a great wrapper, Question though: Anyway to use the SDK with a triangle mesh?