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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Q-Parser

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  1. Simple answer: Yes. I used it several times. 'gunzip -S zip filename.zip' should do the trick.
  2. First of all, you should use comparison operator (==) in your if statements instead of assignment operator (=). It just messes your code up and it's incorrect. As for the error, I think it's self-explanatory. You're trying to assign an integer to an array of integers.
  3. Thanks a lot!
  4. Hi, sorry for that lame question, but is there any way how to convert CString to char* in VC++, except for copying characters from one string to another. Thanks
  5. Quote:Original post by mattnewport There's no support for threads in standard C++. If you want cross platform threading you could try boost threads. I was always thinking that pthreads were cross platform, too. But these boost ones looks good.
  6. Ok, I've got another one. But I can't understand this: FILE *f; AnsiString temp; fopen("file.db","r"); fscanf(f, "%s",&temp); fclose(f); The content of file.db is just "string", nothing more.
  7. More likely the first one but I have no clue how to solve it. I don't understand why I can interact with Form2 objects from within Form1 and not vice versa :(
  8. Hi! I'm coding a school project and I've stuck with this error. I'm getting EAccessViolation when I'm trying to access Caption property of ListView in Form1 from within Form2. I don't just get it as Unit2 can "see" Form1, I mean I have the Unit1 header included in Unit2. Just a sample for illustration: Form1->ListView1->Items->Item[0]->Caption=Form2->Edit3->Text; I looked in the help what this error message means but it didn't provide me with a single clue what I have done wrong. Thanks for your help. PS: I'm using C++ Builder, if it is any help.
  9. Oh yeah. Now I get it. Thanks a lot guys, you were a great help! Edit: One more thing: C doesn't support fucntion overriding???
  10. Ok, I found some documetation using linux man and found this piece of code: #include <stdio.h> #include <stdarg.h> void foo(char *fmt, ...) { va_list ap; int d; char c, *s; va_start(ap, fmt); while (*fmt) switch(*fmt++) { case 's': /* string */ s = va_arg(ap, char *); printf("string %s\n", s); break; case 'd': /* int */ d = va_arg(ap, int); printf("int %d\n", d); break; case 'c': /* char */ /* need a cast here since va_arg only takes fully promoted types */ c = (char) va_arg(ap, int); printf("char %c\n", c); break; } va_end(ap); } int main() { foo("ce", "sls", "d32"); return 0; } But I don't have a clue if I use the function correctly. Is there sth wrong? Because this only prints out "char" and that's all.
  11. Ok, thanks. I'm going to have a look at it.
  12. Hi! Does any of you know how to make a fuction in C that accepts variable number of argumets? I googled a bit but haven't found anything interesting. Or do I have solve this using overriding the function, like void func(arg1); void func(arg1, arg2); etc.? Thanks.
  13. Cool! I know about the pointer issue. But what would happen if I wanted to save a class that consists of methods, not only attributes? Methods are ingnored or not?
  14. Maybe you should try "cinelerra". I still don't know if if does what you want.
  15. I wondered If I could save class to a binary file just like a struct. I had a project which used structs and now I want to switch to classes. Thanks