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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About PlaneShift

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  1. PlaneShift is a fantasy 3D mmorpg made completely by volunteers with all code being Open Source. The project is community based, and everyone can contribute to expand it. The latest release marks an important milestone in client stability and features. Here is the changelog. [b]Join us as a player or as a developer![/b] [img]http://www.planeshift.it/screenshots/daypic/186.jpg[/img] [b]Setting:[/b][list] [*]Many quest scripts were improved to simplify their maintenance by developers. [*]Many new quest script commands were put into use to improve quests and quest progression. [*]The quality of items received in quest can now range up to Q300 and not just the default Q50. [*]All problems caused by miss-triggering of quest steps were fixed. [*]Some repeatable quests were improved to vary slightly from time to time when you start them. [*]The magic quest series were brought inline with the settings involved with them. [*]A total of 13 new settings lore books were released, now totaling 75. [*]Added new items sold by merchants (like carpets, furniture and containers). [/list] [b]Rules:[/b][list] [*]Fixed bug on weapon modifiers calculation. Now multiple modifiers are stacked properly. [*]Added ability to identify rare/magical weapons (it requires a spell) [*]Added a new spell to identify items [*]Improved the comparison mechanisms used to evaluate the opponent in combat. [*]Added a “use” icon to the containers UI, this will avoid crafter to left click on the container mesh to trigger the transformation. [*]Added capability for NPCs to run scripts and for scripts to fire NPC perceptions. This will allow to develop a better and more interesting AI. [*]Added GM command for NPC in-game debugging [*]Improved NPC tribes perception and reactions (this is another step toward the release of tribes in game in the next months) [/list] [b]Engine:[/b][list] [*]Greatly improved the stability of the client (it may still crash at startup, in this case, just launch it again) [*]Fixed scaling of monster models. Finally you will see them in the proper size and not default one. [*]Enabled creature sound system (first version). It will allow to have specific sounds for monster actions. [*]Updates to the navigation system for monster movement. [/list] [b]Art/Sounds:[/b][list] [*]Updates to spell effects [*]Added effects to many crafting items (i.e. Alchemy stove, Enchanters) [*]Improved sounds in guildhouses [*]Updated effects on magical staves [/list] [b]Known bugs:[/b][list] [*]A black bar may appear at the top of the window when running windowed mode. Lower the resolution from the launcher to fix it. We will publish a fix in the next days. [/list] [b]News from latest update you may have missed:[/b][list] [*]New crafting added: Alchemy, Armor Enchanting and Herbalism. [*]Herbalism quests have been added to introduce the new skill. [*]Alchemy quests have been added with a story line for players to follow to introduce the skill. [*]Gem enchanting quests have been released with new magic circles quests to give players an introduction. [*]Two new 'locations of power' were set up as locations for the magic enchanting to be done. [*]Armour enchanting was released to allow you to make armor with magic resistance. [*]The 'QuestNote' system was added which now means that there are server generated quests notes for every step of every quest you do. No more forgetting what you are doing or where you need to go. [/list]