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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

zeon

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  1. don't forget that you have to supply (in most cases) a workspace for your team. So renting a studio or something else will cost you. Getting the hardware for the programmers to work, paying a internet connection, water, power. If you don't get a publisher you will also have to worry about selling it, on CDs? again money. Online? A server with a nice bandwidth usage deal, again money. And most importantly: Tons of Coke, Coffee, Energy Drinks, Pizza, Kebap etc ;) That adds up
  2. i'm totaly missing one game series: Alone in the Dark 1-3: One hell of difficult games by far the hardest games i've ever played others: Grandia II I just play the game 'cause of the battles, they are plain fun Freespace I + II there's nothing better than sending a swarm of hornet missile into an shivan butt Painkiller Alright, the story isn't that great. And it also doesn't have such nice features like SW Republic Commando (Team Play with AI). The storytelling was like the story... bad... But tell my whats more fun then blasting dozens of cool-looking, freaky, insane etc. enemies to pieces with the most overpowered weapon ever made (RL + Chaingun AWESOME) That game teaches you that a great game doesn't have to be overall complex o and the music was awesome Fallout Tactics: The games quite fun but the best thing about it is the feature to play your own music... nice... would be great for Strategy games of all kind Shining Force I + II II was brief mentioned once in the thread, but it shows you that with just 6 character states, a handfull of spells, items and weapons a great game could be made
  3. what about starting sourcefore projects? if i need a little tool for something (whatever it is) my first check is sourceforge in one window and in another one google as far as i know most people trust sourceforge projects concerning spyware/trojans/viruses etc.
  4. suse and fedora are in my opinion the best distros to start an interesting alternative would be to use knoppix and install it on your harddisk... just a thought *gg* (in case you do this, give a quick post of your exp with it) but before your start setting up linux on your notebook do a lot of googling about it combined with linux that especially usefull in case of extra buttons on your notebook like volume-control etc. for programming: kdevelop under kde is quite nice but i prefer anjuta and gnome as gui openoffice is a nice suite that will replace office in case of dualboot: always make the first partition windows... a friend of mine didn't do that and the only help was to reinstall it *gg*