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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Tom B

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  1. Josh If you want to learn about the TM process, www.uspto.gov has all the info you might want. It's also where you can register a TM online. As far as whether and what to TM, the name of your game is something you should do. And you should begin the process well in advance of release. You car start the registration process in advance and secure the name, then complete the registration when you release it. The way you can avoid problems with infringements, both with and from others. The process takes at least 6 months. So, settle on the name, make sure there are no other games already using it and get the registration started. It's not too hard to do yourself, but can be a little confusing. The GameDevKit includes a section on IP, including info on Trademarks. And, you get a free consult and a nice discount with the GameDevKit. Ping me next week and I'll give you a more detailed explanation, if you like. Or take the time to come out to Vashon and we can do lunch! Tom Buscaglia The Game Attorney 888.848.GLAW Skype - thombusc
  2. Servant, you're right.  Many of the links are out of date.  I should have updated those useful links years ago...but they change all the time.  Frankly, I should probably just drop them completely.  But hey, there's links to a bunch of my articles on my blog here - http://gameattorney.com/blog/?p=54 and some interesting blog posts as well.  Maybe that will make up for my lax updating of  that page. The heart of the Kit is the Contributor Agreement.  It is not like anything that I know of on the web as it was drafted by me specifically for game developers.  It is way more that a simple "work for hire" agreement or "NDA."  Actually, the NDA I have is available in  one of my first three articles I did years ago and is still pretty much the same.  But the Contributor Agreement is the real deal. The Kit is not meant to be a substitute for a relationship with a lawyer.  But it does provide significant information in a nice package for those not yet in a position to get a lawyer.  The Contributor Agreement it probably the first contract anyone interested in starting a studio should have, unless they are doing all the assets themselves. Oh yeah...the Game Dev Kit also comes with a free consult and a 20% discount on the first 10 hours of my time.   Tom B
  3. I get this question pretty often. You are correct that the forms in the Kit are consistent with US law. But they are also game industry specific. So, what I usually suggest to developers from out of the US who may not have access to a lawyer with any game industry experience is to consider obtaining the Kit and then having a local attorney with some experience with intellectual property law in your jurisdiction use it as a starting point. Yes, it is plagiarism, but that's pretty standard stuff in the legal industry. In fact, these generic type of forms are not a substitute for real legal help. It's always best to use a real live lawyer. But these forms are a good place to start. I hope that answers your question, If it doesn't, feel free to contact me directly. Tom B