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TheSalmon

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  1. Quote:Original post by Mare F-Prot - This is usually considered 'the choice' for unix/linux systems when it comes to antivirus, though its not cheap. According to F-Prot's site, it's free for personal use on Linux and BSD (in fact I'm using it on my FreeBSD system right now), so I'm not sure of what you mean by saying it isn't cheap.
  2. Quote:Original post by samuraicrow Does FMOD work under Linux? Read the original post. FMOD is supported under Linux, is it not? The FMOD webpage says it is anyway, I haven't tried it myself.
  3. If you mean fullscreen like in actually changing resolution, there's a ChangeDisplaySettings function or somesuch for that (been a while since I did win32 stuff).
  4. I don't think there is a locate function in stdio.h
  5. Quote:Original post by joanusdmentia For christ's sake, a pub with no bear!!?? Um, did you mean beer, or do I just need to get out more?
  6. Quote:Original post by nefthy Quote: ive personally achieved over 5 billion tris/sec (eat shit ps3 :) ) with DL's and something like 150million with VBO's Are you sure the VBO still fit on your vram? Could you post some more details on your benchmark. AFAIK, VBO should be far more efficient since you don't need to get them over the bus. They are on the gfx card already und you just have to pass the rendering commands. So unless your driver does some dirty tricks display list should be slower and cpu utilization higher. Please correct me if I am wrong. AFAIK, display lists are stored in the graphics cards memory as well.
  7. Try changing this glColor3f(0.0f,0.0f,0.0f); to this glColor3f(1.0f,1.0f,1.0f); Looks like you're just blacking out your texture.
  8. I didn't see Blitz++ (math library for C++) on the list. edit: I see it's been added now :) [Edited by - TheSalmon on May 10, 2005 8:46:10 AM]
  9. Quote:Original post by mhamlin Yes, vertices sent to the GPU using vertex arrays are transformed by the internal GL matrices--the matrices that glRotate* and glTranslate* affect. Yup, would be kinda silly if they weren't really. :)
  10. As always, wikipedia has some information.
  11. Quote:Original post by Dmytry nope... it is sometimes broken and sometimes normal. I'd just start new thread. Someone already tried that...
  12. Quote:Original post by WithoutRemorse Having said that though, pushMatrix() should initialize it to the identity matrix anyway. Maybe I'm not reading this correctly but glPushMatrix most definately does not do that. PushMatrix pushes the current matrix down on the stack, duplicating it in the process (ie. the current matrix will then be identical to the following one on the stack).
  13. Try setting glViewport to something sensible. (I think this is a known issue in the current stable release)
  14. Quote:Original post by ace_lovegrove How many do you think there are. Um, nine maybe? ;)
  15. Only thing I found in the docs about this was the wxConfig set of classes, maybe check that out.