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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Michael Tanczos

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  1. Hello Sir,


    I hope you're good.

    So, I was basically planning to implement a simple 2d physics Game Engine in C++.

    I have read many articles related to it and I had no problem in grasping the concepts of physics and maths but when it comes to implementation i badly fail at it, although, i have made a couple of games on c++ like Arkanoid and Pong but both of them don't use real physics. I just need to multiply the velocity by -1 to respond to collision.

    It is further getting demotivating as no one around me can help me out in this.

    So, I am using SFML and I am first planning to do very basic i.e, making a circle bounce in a window with perfect elasticity and no gravity.

    I have covered topics of circle-rectangle collision detection etc. 

    I have covered collision response too but it's hard to implement in a program.

    What would you suggest me to do so I can build a simple physics simulation?


    Thank You

  2. That google transcript is hilarious.. honestly if I remember back Google was so different that it was hard to initially take seriously. The name was silly and the look was something straight out of a toy company. Man.. how things have changed. The site is looking great by the way. Getting it over to this version had to be a hell of an undertaking for one guy. Great work!
  3. Note that these ads are targeting mobile resolutions Kevin.  Double check the Google setup for all leaderboard resolutions
  4. Right now we have to trim back certain features in order to move to IPS version 4.   We're in the process of discussing the path going forward but it looks like we will be moving the site more to focus on maintaining a public forum for discussion and making sure that our discussion software encompasses what people need the most.   The monolithic version of gamedev.net that contained books, articles, etc etc is going to be trimmed back to favor community discussion.
  5. Yeah it's crazy.. somebody is either doing a security test on the site or trying to hack the site.   All these reports come from automated attempts to exploit SQL injection vulnerabilities.  It's exhaustive but should be done now.. I'm not sure how many emails got sent out of the queue but it could be a bit.
  6. Easton snow day with my boys
  7. They said the problem was on their end and fixed it so.. all good now!
  8. We're checking with Invision Power.. our license is up to date so this doesn't make sense.
  9. I deleted that image.   Right now we're in the process of figuring out just how the heck we're going to upgrade to new software.   We're going to end up having to almost revamp the whole site and cut out a lot of cruft.
  10. This should be hard to top.. Easton Area High School on national TV!
  11. I'm thinking it may actually be disk IO related.   I removed about 80 GB of files from the server that were old and crusty and never accessed.. 
  12. Made some upgrades and cleaned up the server a bit.. time to see if it makes a difference.
  13. I'm working on it.. hopefully the malware issue is gone for good.
  14. The decision came down to an integrated suite of components more than anything (IP.Content for articles, the forums were quite good, blogs, etc).   It provided a lot of flexibility and was more up-to-date than our old ASP technology.   Migrating our custom database to this software took a ton of work figuring out what table was responsible for what.   At some point Invisionpower switched over to use CKEditor, an example of an open source editor coming to the rescue in lieu of their own in-house editor.   What a total nightmare that has been and CKEditor still continues to not behave as well with IPB as we'd like.   They tossed it for the newest version of their software.   To be honest, we looked for a total package rather than parts because cobbling together a system with a lot of parts that weren't originally intended to work together can get messy very very quickly.   The editor is such a small example but the more parts you have that come from different vendors, the greater the potential problems that can creep up.   There are certainly downsides to a single vendor (like when they completely rewrite the software from the ground up) however.. but the nice thing is that someone else goes through the tough job of making all the "stuff" work together.
  15. Yahoo Pipes discontinued their service, which is how we aggregated all the RSS feeds.   We're going to need a new aggregator that provides a similar service.   I'm looking into a replacement now.   It's not a bad time to revisit the RSS feeds we aggregate as well.. what do you think we should include in the list?   http://feeds.feedburner.com/GamasutraNews http://forums.indiegamemag.com/external.php?type=RSS2&forumids=75 http://www.gamesindustry.biz/rss/gamesindustry_news_feed.rss