• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

122 Neutral

About Keiyentai

  • Rank
  1. I dont know coding much ..yet but it looks like the model hashidden polys. Did you model the stairs in a program like 3DSM or Blender? If so make sure you dont have any extra vertices where the light is rendering odd. It looks like it's trying to render an extra face behind the other. I hope I am making since.
  2. Wow sorry to hear about that. OUr hearts go out to Bryan and his family.
  3. Blew is right. Ever open a Xbox? Custom PIII/Celeron mobo depending on the model. With a tweaked GeForce 3. I think a system like Nexus Console wanted to make would do well. I mean if you look at the current-gen systems and more then likely the Next theres alot of good games yes but theres also about 5X as many crap games. Yay killer graphics...oh wait..wheres my game play? If you have a game thats simple 1: it allows you to add ALOT more due to the fact that 2D/3D Sprites take up ALOT less that normal mapped charactors with a low poly model thats like 7k with a 2+mill mapp. 2: Who here doesent play NES/SNES/Genesis games once in a while? WHO? I still play them to this day. Yes some of the people on this board might not know much before the 32bit era >_> but I rember the good ole 8Bit classics. Hell I remember Atari >_> I personally think a "Low End" system would do good in the market. Shame he doesent want to work on it anymore..
  4. Quote:Original post by Anonymous Poster >_> you know..you dont need to cancel it man. I have been down the road of bumpy turns and so on. Trying to run an indie game company aint easy. If you need help just ask. If some people are asses owell let them be one. I was actually kind of interested in this project. Well I hope you do better in life and your family does as well. Damn thing dident log me in...that was me..>_< urg. Though personally I think you should relax..and not go from making detailed and well thought out plans and 8 hours later Poof gone.
  5. Well everyone has bsicly said what I could/would have said..though for a processor i would go with a SH-4. Same CPU that powered the Dreamcast. Might be slight overkill for 2D alone but it would allow you to do some killer 3D if you wanted as well. Also I dont think there that exspencive. Not 100% on that though. Then you need to ger developers for making the SDK which will be the hardest part. I have a hard time trying to find people to help code for a demo so ya. Best of luck. Also...if you guys need help in the 3D department for making your system...I could help I have to much freetime atm and I do 3D Modeling. MSN if Keiyentai@comcast.net anywho goodluck. Happy holidays ect ect ect. EDIT: http://america.renesas.com/fmwk.jsp?cnt=sh4_features.htm&fp=/products/mpumcu/superh_family/sh7750_series/child_folder/&title=About%20SH-4 all the info you could want on the SH-4 [Edited by - Keiyentai on December 27, 2005 9:10:37 AM]
  6. Well theres the page. You can look for your self. They seem like new systems but could be refurbs. Who knows. I think it's kind of cool though. Always been a fan of the DC
  7. Back on to the topic kind of lol. I think the OP would be better off trying to code for like the Dreamcast or PS2. Rumor has it Japan is going to be re-releasing the DC with comercial/homebrew games in Feburary. Could be his best bet.